Sunday, April 28, 2013

Firearms (House Rules)

I'm posting the firearm homebrewed items we are using for a quick reference. They're detailed in the houserule documents too.

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Simple:
-Handgun: Proficiency +2, Damage 1d6, Range 15/30, Price 25 GP, Weight 2 lb, Magazine 15
--Properties: Firearm, One-Handed, Load Free

-Hunting Shotgun: Proficiency +2, Damage 1d10, Range 5/10, Price 35 GP, Weight 8 lb, Magazine 2
--Properties: Firearm, Two-Handed, Load Free, Spread

-Submachine Gun: Proficiency +2, Damage 1d6, Range 20/40, Price 40 GP, Weight 6 lb, Magazine 30
--Properties: Firearm, Two-Handed, Load Free, Auto

-Hunting Rifle: Proficiency +3, Damage 1d8, Range 30/60, Price 35 GP, Weight 8 lb, Magazine 6
--Properties: Firearm, Two-Handed, Load Free

Military:
-Revolver: Proficiency +2, Damage 1d8, Range 15/30, Price 30 GP, Weight 2 lb, Magazine 6
--Properties: Firearm, One-Handed, Load Free

-Shotgun: Proficiency +2, Damage 1d12, Range 10/20, Price 45 GP, Weight 10 lb, Magazine 6
--Properties: Firearm, Two-Handed, Load Free, Spread

-Assault Rifle: Proficiency +3, Damage 1d8, Range 20/40, Price 50 GP, Weight 9 lb, Magazine 50
--Properties: Firearm, Two-Handed, Load Free, Auto

-Sniper Rifle: Proficiency +3, Damage 1d10, Range 40/80, Price 45 GP, Weight 13 lb, Magazine 6
--Properties: Firearm, Two-Handed, Load Free

Superior:
-Rail Pistol: Proficiency +2, Damage 1d10, Range 20/40, Price 45 GP, Weight 4 lb, Magazine 10
--Properties: Firearm, One-Handed, Load Free

-Rail Boomstick: Proficiency +2, Damage 2d6, Range 10/20, Price 65 GP, Weight 15 lb, Magazine 10
--Properties: Firearm, Two-Handed, Load Free, Spread, Brutal 1

-Rail Repeater: Proficiency +3, Damage 1d10, Range 30/60, Price 60 GP, Weight 15 lb, Magazine 100
--Properties: Firearm, Two-Handed, Load Free, Auto

-Rail Gun: Proficiency +3, Damage 1d12, Range 50/100, Price 65 GP, Weight 18 lb, Magazine 10
--Properties: Firearm, Two-Handed, Load Free, High Crit

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