Tuesday, December 17, 2013

Session 21 - The Reactor (Part 4)

Key Points:
  • After the video, Dr. Klein briefly touched upon what her relationship was with the prisoner in the video and what they had been working on.
    • Elias Kincaid is the protege of Dr. Klein. Together, they worked on Project Apex. The goal of the project was to create a serum that unlocked the Apex Gene in humanoids--the next evolution. This dormant gene, thought to be tied to the idea of willpower, went beyond magic or anything. It is a mutation that can result in powerful abilities that adhere (or bend) the laws of reality.
      • Amongst the variations of Apex, Kincaid believed in the abilities that he dubbed Geiger. The potential to absorb and unleash energy, and in a way, become an infinite power source of unlimited energy. This research scared Kincaid, and he left Genesis.
      • During this time, Klein finished the Apex Serum under orders of Genesis as she believed that the research would then be engineered to work on machines and non-humanoid sources.
    • The members of Earthquake that the group engaged during the Battle of the Bridge are believed to be former experiments of Project Apex.
    • Klein seemed convinced that Nerva was not a part of Apex--instead more likely tied to Project Rebirth.
  • After renewing their resolve, the group determined that it would be best to raid what rooms were left in the MED-BAY as well as locate the armory before descending into the bowels of the mana reactor.
    • In the MED-BAY, they discovered some untouched laboratories. There they found a wheely sled that was still functioning. A robot was discovered that had been working on the cure for Russet Mold Contagion, but the machine had made no progress the entire time it was unaware of what transpired in the facility. After being made aware of it, the robot was encouraged to leave the facility, which it did under its emergency protocols.
    • In another room, an avalanche of russet mold was discovered. The group managed to close the door before it fell completely on them.
    • The last laboratory room contained numerous chemicals that the group found useful and not so useful in varying degrees.
  • Del inquired about the "shadow fell" that Dr. Abel spoke of in the video.
    • Klein explained that while Abel was in university, he wrote his final thesis paper on a theory about bordering planes and worlds. This includes the Feywilds and the Shadowfell. Most of his theories were based on old historical records and stories that had been passed on from generation to generation. In modern days, there is little evidence that these alternative worlds actually overlap our own, but with the nightmare world that has appeared in the vicinity of Quiet Mountain, there might be some truth to it...
  • The armory resulted in some additional goodies...
    • Del discovered an anti-grav belt--an item used by soldiers to give them a jumping boost when they need it in combat.
    • Roan found a pistol that might provide him with a niche option when facing crowd control.
    • Managirl took a suit of KNIGHT armor and found it beyond amazing.
    • Numerous people acquired grenades.
  • The group decided on using the active north anti-grav lift.
    • Before descending it, they discovered a Will-O-Wisp trying to tempt them to either great fortune or great ruin. Manu-Nui revealed that the creatures ended up dooming many of the fleeing survivors in their final moments. Ultimately, the group decided it wasn't worth the risk following the creatures.
    • In the anti-grav lift, the group discovered the remains of various unlikely victims of the Oni and the monsters here.
  • Emerging from the anti-grav lift, the group found the menagerie, rookery, and botanical gardens. The very same that the Genesis Security team had to go through in the video.
    • Mustering their courage, they entered the rain forest, and immediately discovered two major paths. One looked to be ripe with many smaller predators while the other was home to fewer, but larger predators.
    • Along the way, Del had been tricked by a creature known as a Wolf-In-Sheep's Clothing. Using a rabbit as a lure, the stump attempted to eat her. Luckily, she avoided the worse of it, and the creature had been ultimately left alone.
    • Knowing that the shambling mounds lurked on this floor, Manu-Nui called out to them, and they answered. He and the group treated with three of the intelligent plant creatures. After participating in their lightning rite, the beasts agreed to lead the group towards their destination--perhaps hoping they could put an end to the sickness here.
Items Found:
  • *****Needler Pistol [Level 7 Rare]*****
    Weapon: Handgun
    Properties
    -This weapon requires no ammunition and cannot use ammunition.
    -Malfunction: When you roll a 1 on an attack roll with this weapon, you take damage equal to the weapon’s level, and ongoing 5 damage (save ends).

    Attack Power At-Will (Standard Action)
    -Attack: Close blast 3 (creatures in the blast); Your level + 5 vs. AC
    -Hit: 2d8 damage, and ongoing 5 damage (save ends).
  • *****Sleep Grenade [Level 11 Rare]*****
    Consumable
    Attack Power (Charm) Consumable (Standard Action)
    -Attack: Area burst 2d3-1 within 10 (creatures in the burst); Your level + 5 vs. Will
    -Malfunction: If you roll a 1 on an attack roll with this grenade, you fall unconscious (save ends).
    -Hit: The target is slowed (save ends).
    -First Failed Saving Throw: The target is instead unconscious (save ends).
  • *****Frag Grenade [Level 11 Rare]*****
    Consumable
    Attack Power Consumable (Standard Action)
    -Attack: Area burst 2d3-1 within 10 (creatures in the burst); Your level + 5 vs. Reflex
    -Malfunction: If you roll a 1 on an attack roll with this grenade, you take damage equal to your level.
    -Hit: The target takes 1d8 + your level damage.
    -Miss: Half damage.
  • *****White Phosphorus Grenade [Level 11 Rare]*****
    Consumable
    Attack Power (Fire, Zone) Consumable (Standard Action)
    -Attack: Area burst 2d3-1 within 10 (creatures in the burst); Your level + 5 vs. Reflex
    -Malfunction: If you roll a 1 on an attack roll with this grenade, you take 5 ongoing fire damage (save ends).
    -Hit: The target takes 2d8 fire damage and 5 ongoing fire damage (save ends).
    -Effect: The burst creates a zone; all squares within the zone are lightly obscured. The zone lasts until the end of your next turn. Each creature that enters the zone is subject to the above attack from the white phosphorus grenade.
  • *****Anti-Grav Belt[Level 7 Rare]*****
    Waist Slot
    Utility Power At-Will (Move Action)
    -Effect: You fly 2d10 squares upward, and then fall.
    -Malfunction: If you roll a 1 on each d10, you fly 1d10 squares in a random direction. You take 2d10 damage and stop moving if you collide with anything.
  • *****Wheely Sled [Level 4 Rare]*****
    This sheet of solid metal sits on four wheels and is long enough for one person to lie down on it. A number of levers and switches are accessible from the sides.
    Wondrous Item
    Utility Power At-Will (Move Action)
    -Requirement: You must be lying on the sled.
    -Effect: Roll a d20. On a result of 2–20, you move up to 10 squares over the ground, ignoring difficult terrain.
    -Malfunction: On a result of 1, you move 5 squares in a random direction and fall prone in a square adjacent to the sled.
  •  *****Clear-Path Mist [Level 8 Common]*****
    Power (Poison) Consumable (Standard Action)
    Attack (close blast 3, plant and plant creatures): Your level + 5 vs Reflex for 1d4 poison damage, and ongoing 5 poison damage (save ends). In addition, you remove any difficult terrain created by flora such as foliage or undergrowth within the area of the attack.
  • *****Alchemist Acid [Level 11 Uncommon]*****
    Power (Acid) Consumable (Standard Action)
    Attack (one creature, range 5/10): Your level + 5 vs Reflex for 2d10 acid damage and ongoing 5 acid damage (save ends).
  • *****Unguent of Darkvision [Level 11 Common]*****
    Power Consumable (Standard Action)
    Effect: Rub this unguent on your closed eyelids. You gain darkvision for 1 hour.
Current Objectives:
  • Complete the Middleman's Second Job: Dr. Klein.
    • Recover Klein's research data.
    • Delete the files at the Quiet Mountain Facility.
    • Discover the condition of Elias.
    • Put an end to Dr. Abel.
  • Complete the Middleman's Third Job: ???
  • Receive the Middleman's Answers.

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