Sunday, March 8, 2015

Session 56 - The Problem with Portals

Key Points:
  • The aftermath of the C4 explosion was resolved...
    • Setter and Carlos entered into a debate where each side tried to pin the explosion on the other. Ultimately, Setter was trying to pit Carlos and Clint against each other... suggesting that Clint was behind it.
    • Some of the group members attempted to pin some of the blame on Genesis, but Setter smoothed over those accusations to keep his narrative clean and concise.
    • The dwarves initially prevented the group from checking out the explosion, but eventually they relented and allowed them to.
    • Managirl and Del checked out the wreckage to discover that the destroyed KNIGHT armor (which formerly belonged to Managirl) did not have anyone within it. It had been rigged with C4--a trap that detonated prematurely.
    • Kembu was going to check out the wreckage, but a text to Roan from Aria calmed the samurai down.
    • Angel snuck in through the vent shaft to discover a wounded Aria near death. She had superficial wounds everywhere, but the worst of her damage was to her legs. It is possible that she may never walk again thanks to the nerve damage... but only time will tell. Surgery will be required at the minimum.
    • Kembu decided to remove Nacht and drag him back towards Roan and where some of the others were near the entrance to the room.
    • Lukas Baer (the ROGUE agent) remained by Setter's side for now as he collected himself for what was to come.
  • The explosion had damaged the rune circle of ancient magic that the dwarves had in the room. The dwarves revealed that it had been tuned to summon an avatar of their champion to fight for them in case the group had attempted to attack him. With the runes damaged, it was an unstable gateway to worlds believed to be lost...
    • The portal that the damaged runes created could potentially lead to Heaven, Hell, Shadowfell, Feywyld, Far Realm, and Elemental Chaos.
    • The group came to an uneasy truce with the dwarves to handle the threat of the portal.
    • The first denizens to emerge from the portals were from the Feywyld. A small group of fey warriors lead by a powerful fey named the Huntsmaster emerged. The Huntsmaster rode upon the Soverign Elk.
    • The Huntsmaster declared the Wild Hunt to be on; a terrifying ancient rite that allowed for the fey to claim prizes: slaves, trinkets, or whatever caught their fancy. The Huntsmaster claimed to be owed a queen from the mortal realm, and that the mortal realm has long been overdue for what their ancestors promised the fey eons ago.
  • With that in mind, combat started...
    • Some members of the group attempted to close the arcane portal while others engaged the hostile fey. The Dwarves let their assistance, though Clint carefully positioned his skeletons around Carlos under the guise of helping the cartel boss escape.
    • Among the groups efforts to close the portal, Kembu had released the dragon's seal on his possessed oni blade. He destroyed the blade over the rune; releasing the souls trapped within as well as the malevolent presence of the oni. Will this lead to good things or bad things?
    • Del attempted to negotiate with the fey, but none were interested in it aside from the Soverign Elk. The Elk claimed to be bound by an ancient pact to the Huntsmaster... the rider commanding him. The Elk explained the situation to Del, who offered herself up as a bride to the Huntsmaster in an effort to end the bloodshed.
    • The Huntsmaster agreed, but Del ended up reining on her deal when Managirl reminded Del of her promise to not abandon Managirl again. Reluctantly, Del fulfilled her promise to Managirl, and attacked the Huntmasters.
    • The Huntsmaster would eventually be knocked off the elk through a combination of fierce attacks, and Del was able to 'tame' the Soverign Elk; riding him and taking his presence away from the Huntsmaster.
    • The Fey Warriors were quickly dealt with, only a few stragglers remaining alongside the wounded Huntsmaster...
  • The portal then opened up to the Heavens...
    • A group of angels emerged with their leader: Aelius the Grey Angel. His men were soldiers on a patrol when they stumbled through this portal by mistake. Angel was able to communicate with them and keep them peaceful for the time being (which had allowed for the group to defeat the majority of the fey by then).
    • Clint betrayed his benefactor; slaying the cartel leader of the Winged Serpents with his skeletons. Clint claimed that he would become the boss now and that Carlos had grown weak for dealing with the Runners as he did. Setter was able to rouse the stunned dwarves to his side and turn them against Clint in the name of Carlos.
    • From the portal emerged a group of devils from Hell. The angels seemed prepared to deal with the treacherous Clint, but now found themselves forced to deal with the devils.
  • Next time...
    • The Huntsmaster and a few fey stragglers remain active. The Huntsmaster won't like what Del has done... (going back on their deal, and capturing the Elk).
    • The Devils and Angels clash!
    • The betrayer, Clint, and his loyal undead will need to be dealt with. Luckily, the dwarves on your side rather than his.
    • The Portal is roughly two-thirds of the way closed, but each attempt to close it has increased its resistance, and the group hasn't discovered what happens when they fail an attempt to close the portal...
    • The portal has the potential to still open up to the Shadowfell, the Far Realm, and the Elemental Chaos...
Current Objectives:
  • Finish the campaign!!!

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