Key Points:
- While being guided by a group of shambling mounds, the Runners used their various skills and abilities to help navigate the artificial jungles of the Quiet Mountain Mana Reactor. Eventually, they came upon a river...
- Who knew a river could be so challenging? Kembu leaped across impressively; Managirl not so much. However, the young girl was able to carry across the majority of the group--leaving only Manu-Nui behind.
- Too bad for Managirl that she landed in the river and not the other side. Kembu and Del helped fish her out.
- Manu-Nui (and Managirl) were nearly attacked by something under the water. Roan drove it off with a (nat 20) hit from his sniper rifle.
- Upon arriving at the end of the jungle, the group parted ways from the shambling mound.
- Instead of taking the (potentially dangerous) anti-grav lift (which lead to a laser grid security entrance), the group used the secret lift they saw in the security video. This was accomplished through using one of their acquired keycards and Managirl hacking the terminal.
- While waiting, Del discovered the tracks of an animal. Later, it was determined that the tracks belonged to the intellect devourer (brain-lion).
- Upon taking the lift down to the core of the mana reactor, the group witnessed the onslaught and carnage caused by the oni. The remnants of the security team nearly made some members sick.
- While in the secret holding cells, the group came upon an owlbear cub ghost (seen only with the use of a cell phone camera). Jergo (Del's blink dog) seemed either familiar with the spirit or with the facility.
- Despite wanting to help it, the group seemed at a lost, and decided to deal with it after shutting down the reactor.
- When everyone was ready, the group entered the mana reactor's core. There, they discovered that Dr. Abel (self-named Dr. Nightmare) was performing experiments within the safety of the control room.
- Kembu attempted to shatter the glass, but it held up long enough for Dr. Abel to turn on his nightmare machine--bringing the entire facility into the nightmare world of the Shadowfell.
- Swearing their deaths for their interference, Dr. Abel and the Runners came into conflict with each other. At Abel's command were numerous nightmare creatures they had seen from the security videos. Most of these monsters simply wanted to feast upon the group. At Abel's side was his faithful 'pet', the intellect devourer.
- Kembu shattered the glass keeping Dr. Abel safe in the control room. He hesitated entering though upon seeing the intellect devourer.
- Managirl's obsession with the reactor's energy startled her into an evolution of sorts (taking on a mana-raditation form).
- Del busted out her wall of fur (Jergo, Graal, and Kiki) along her best friend: Toad.
- Monsters attacked; either effectively or ineffectively, depending on how awesome or sucky they were.
- Manu-Nui blasted some of the monsters, but accidentally destroyed Graal in the process. Whoops.
- Roan shot a bitch. Because that's how he rolls. Klein gave him a lot of combat drugs too.
- The fighting advanced...
- Down the hall, out of sight, the group could hear the oni approaching. Wow. Much fear. So scare.
- Dr. Abel attempted to escape!
- I said attempted because Roan blew his brains out with a well-aimed sniper shot.
- Abel is dead! WHY! I HAD SUCH PLANS FOR HIM!
- Only half true.
- Ahem.
- Kembu had to action point to finish off one of the monsters because he learned they had this bullshit mechanic that lets them survive being killed if they roll a 15 or higher on a d20.
- Managirl fried some minions. TOASTY! She then whiffed against the intellect devourer.
- The intellect devourer stunned Del and attempted to infiltrate her body. Lucky for her, it didn't succeed.
- The monsters kind of just sucked this round.
- Manu-Nui wiped out a minion and wounded a couple of other monsters.
- Klein tried to get into the control room, but there was this huge problem of a giant combat going on and blocking her way.
- The oni showed up in the battle (still supported by a few of the surviving monsters.)
- Everyone pooped themselves.
- Not literally, I mean like figuratively.
- The oni attacked Kembu and he luckily managed to block the first strike. He attacked back, but found it to not be very effective.
- We finish the battle next time...
Current Objectives:
- Complete
the Middleman's Second Job: Dr. Klein.
- Recover Klein's research data.
- Delete the files at the Quiet Mountain Facility.
- Discover the condition of Elias.
- Put an end to Dr. Abel.[He's Dead, Jim.]
- Complete the Middleman's Third Job: ???
- Receive the Middleman's Answers.
Key Points:
- After the video, Dr. Klein briefly touched upon what her relationship was with the prisoner in the video and what they had been working on.
- Elias Kincaid is the protege of Dr. Klein. Together, they worked on Project Apex. The goal of the project was to create a serum that unlocked the Apex Gene in humanoids--the next evolution. This dormant gene, thought to be tied to the idea of willpower, went beyond magic or anything. It is a mutation that can result in powerful abilities that adhere (or bend) the laws of reality.
- Amongst the variations of Apex, Kincaid believed in the abilities that he dubbed Geiger. The potential to absorb and unleash energy, and in a way, become an infinite power source of unlimited energy. This research scared Kincaid, and he left Genesis.
- During this time, Klein finished the Apex Serum under orders of Genesis as she believed that the research would then be engineered to work on machines and non-humanoid sources.
- The members of Earthquake that the group engaged during the Battle of the Bridge are believed to be former experiments of Project Apex.
- Klein seemed convinced that Nerva was not a part of Apex--instead more likely tied to Project Rebirth.
- After renewing their resolve, the group determined that it would be best to raid what rooms were left in the MED-BAY as well as locate the armory before descending into the bowels of the mana reactor.
- In the MED-BAY, they discovered some untouched laboratories. There they found a wheely sled that was still functioning. A robot was discovered that had been working on the cure for Russet Mold Contagion, but the machine had made no progress the entire time it was unaware of what transpired in the facility. After being made aware of it, the robot was encouraged to leave the facility, which it did under its emergency protocols.
- In another room, an avalanche of russet mold was discovered. The group managed to close the door before it fell completely on them.
- The last laboratory room contained numerous chemicals that the group found useful and not so useful in varying degrees.
- Del inquired about the "shadow fell" that Dr. Abel spoke of in the video.
- Klein explained that while Abel was in university, he wrote his final thesis paper on a theory about bordering planes and worlds. This includes the Feywilds and the Shadowfell. Most of his theories were based on old historical records and stories that had been passed on from generation to generation. In modern days, there is little evidence that these alternative worlds actually overlap our own, but with the nightmare world that has appeared in the vicinity of Quiet Mountain, there might be some truth to it...
- The armory resulted in some additional goodies...
- Del discovered an anti-grav belt--an item used by soldiers to give them a jumping boost when they need it in combat.
- Roan found a pistol that might provide him with a niche option when facing crowd control.
- Managirl took a suit of KNIGHT armor and found it beyond amazing.
- Numerous people acquired grenades.
- The group decided on using the active north anti-grav lift.
- Before descending it, they discovered a Will-O-Wisp trying to tempt them to either great fortune or great ruin. Manu-Nui revealed that the creatures ended up dooming many of the fleeing survivors in their final moments. Ultimately, the group decided it wasn't worth the risk following the creatures.
- In the anti-grav lift, the group discovered the remains of various unlikely victims of the Oni and the monsters here.
- Emerging from the anti-grav lift, the group found the menagerie, rookery, and botanical gardens. The very same that the Genesis Security team had to go through in the video.
- Mustering their courage, they entered the rain forest, and immediately discovered two major paths. One looked to be ripe with many smaller predators while the other was home to fewer, but larger predators.
- Along the way, Del had been tricked by a creature known as a Wolf-In-Sheep's Clothing. Using a rabbit as a lure, the stump attempted to eat her. Luckily, she avoided the worse of it, and the creature had been ultimately left alone.
- Knowing that the shambling mounds lurked on this floor, Manu-Nui called out to them, and they answered. He and the group treated with three of the intelligent plant creatures. After participating in their lightning rite, the beasts agreed to lead the group towards their destination--perhaps hoping they could put an end to the sickness here.
Items Found:
- *****Needler Pistol [Level 7 Rare]*****
Weapon: Handgun
Properties
-This weapon requires no ammunition and cannot use ammunition.
-Malfunction: When you roll a 1 on an attack roll with this weapon, you take damage equal to the weapon’s level, and ongoing 5 damage (save ends).
Attack Power At-Will (Standard Action)
-Attack: Close blast 3 (creatures in the blast); Your level + 5 vs. AC
-Hit: 2d8 damage, and ongoing 5 damage (save ends).
- *****Sleep Grenade [Level 11 Rare]*****
Consumable
Attack Power (Charm) Consumable (Standard Action)
-Attack: Area burst 2d3-1 within 10 (creatures in the burst); Your level + 5 vs. Will
-Malfunction: If you roll a 1 on an attack roll with this grenade, you fall unconscious (save ends).
-Hit: The target is slowed (save ends).
-First Failed Saving Throw: The target is instead unconscious (save ends).
- *****Frag Grenade [Level 11 Rare]*****
Consumable
Attack Power Consumable (Standard Action)
-Attack: Area burst 2d3-1 within 10 (creatures in the burst); Your level + 5 vs. Reflex
-Malfunction: If you roll a 1 on an attack roll with this grenade, you take damage equal to your level.
-Hit: The target takes 1d8 + your level damage.
-Miss: Half damage.
- *****White Phosphorus Grenade [Level 11 Rare]*****
Consumable
Attack Power (Fire, Zone) Consumable (Standard Action)
-Attack: Area burst 2d3-1 within 10 (creatures in the burst); Your level + 5 vs. Reflex
-Malfunction: If you roll a 1 on an attack roll with this grenade, you take 5 ongoing fire damage (save ends).
-Hit: The target takes 2d8 fire damage and 5 ongoing fire damage (save ends).
-Effect: The burst creates a zone; all squares within the zone are lightly obscured. The zone lasts until the end of your next turn. Each creature that enters the zone is subject to the above attack from the white phosphorus grenade.
- *****Anti-Grav Belt[Level 7 Rare]*****
Waist Slot
Utility Power At-Will (Move Action)
-Effect: You fly 2d10 squares upward, and then fall.
-Malfunction: If you roll a 1 on each d10, you fly 1d10 squares in a random direction. You take 2d10 damage and stop moving if you collide with anything.
- *****Wheely Sled [Level 4 Rare]*****
This sheet of solid metal sits on four wheels and is long enough for one person to lie down on it. A number of levers and switches are accessible from the sides.
Wondrous Item
Utility Power At-Will (Move Action)
-Requirement: You must be lying on the sled.
-Effect: Roll a d20. On a result of 2–20, you move up to 10 squares over the ground, ignoring difficult terrain.
-Malfunction: On a result of 1, you move 5 squares in a random direction and fall prone in a square adjacent to the sled.
- *****Clear-Path Mist [Level 8 Common]*****
Power (Poison) Consumable (Standard Action)
Attack (close blast 3, plant and plant creatures): Your level + 5 vs Reflex for 1d4 poison damage, and ongoing 5 poison damage (save ends). In addition, you remove any difficult terrain created by flora such as foliage or undergrowth within the area of the attack.
- *****Alchemist Acid [Level 11 Uncommon]*****
Power (Acid) Consumable (Standard Action)
Attack (one creature, range 5/10): Your level + 5 vs Reflex for 2d10 acid damage and ongoing 5 acid damage (save ends).
- *****Unguent of Darkvision [Level 11 Common]*****
Power Consumable (Standard Action)
Effect: Rub this unguent on your closed eyelids. You gain darkvision for 1 hour.
Current Objectives:
- Complete
the Middleman's Second Job: Dr. Klein.
- Recover Klein's research data.
- Delete the files at the Quiet Mountain Facility.
- Discover the condition of Elias.
- Put an end to Dr. Abel.
- Complete the Middleman's Third Job: ???
- Receive the Middleman's Answers.
Key Points:
- The group watched the Geiger Delivery video...
- A team of Genesis security escorted a prisoner to the Quiet Mountain facility six months ago at the request of Dr. Abel. The members of the team featured...
- Wisk, a female wind genasi. Pilot.
- Kazz, a male storm genasi. Engineer.
- Dr. Franklin Richards, a male human. Science officer.
- Scratch, a warforged. Heavy weapons expert.
- Tom, a male human. Alcoholic gunslinger.
- Rock, a male human. Trustworthy soldier.
- After a security check point, the Genesis team noted that the facility was having power fluxes.
- The group ran into a familiar face... Leonhardt Nacht.
- Nacht looked in better condition then than he does in modern times.
- He seemed to be on friendly terms with the Genesis security.
- Nacht mentioned having to deliver one of the usual Cartel shipments to this facility.
- He expressed regret that he had been unable to exit his profession yet as a result of the 'Queen Bitch'.
- Klein knew nothing of Nacht's involvement with Genesis and there are no data records of Nacht working for Genesis.
- Klein also mentioned that before she operated this facility, Quiet Mountain had its records closed and classified as a result of some incident. She handled the research side of things while ROGUE took care of the day-to-day operations.
- After the security team left Nacht (who exited the building), they escorted the prisoner through the anti-grav lift and into the specimen area.
- The specimen area seemed to be the recreation of a rain forest with numerous species (animal and plant) that were thought to be extinct. Some of them were tame like monkeys while others were more vicious like raptors, umber hulks, and assassin vines.
- After making it through the specimen exhibit, a security guard allowed the team to use Dr. Abel's secret lift.
- The lift lead through a hallway which contained strange, secret specimens that included the following:
- A mindflayer.
- A gnoll.
- An intellect devourer.
- A doppelganger.
- A grue.
- An old man. [Later revealed to be an Oni in disguise.]
- Klein noted that these creatures might be original samples. They were determined to be off limits for recreation / cloning, so it is likely that Dr. Abel is working behind the company's back.
- Dr. Abel was testy with the group when they arrived in the reactor core room where he was waiting for them. At his orders, the team threw their prisoner into the reactor core where a machine placed and restrained him in the heart of it.
- As the prisoner was unmasked, Klein seemed shaken and angry upon learning that it was her protege, Elias.
- Abel mentioned that Elias was the 'apex'. Surprisingly, the man was able to survive the intense radioactive conditions of the core.
- As the security team tried to leave, they found themselves being shunt into a different overlapping world. The runners watching the video had experience with this--it was the nightmare world they had already faced.
- Dr. Abel revealed that this was his intention all along. With the new power supply, the facility had enough energy to bring over the overlapping plane that Abel referred to as the Shadowfell.
- The facility's sirens started up and power fluxes occurred.
- Monsters that were resident to this nightmare world began to pour out of the hallways. Terrible aberrations that wanted nothing but death.
- The captive monsters took advantage of the situation...
- The mindflayer took the intellect devourer and doppelganger with him--using the secret lift to take them upwards. Wisk fired at the mindflayer, severing a tentacle.
- The grue took advantage of the chaos, gnashing its teeth and claws at anything it could get its hands on. Tom ultimately was killed by one of these grues.
- The gnoll tried to attack the old man, but the old man somehow overpowered him...
- One by one, the group began to fall even as they tried to fight back...
- Rock and Scratch were torn apart by aberrations of the nightmare world.
- The old man revealed himself to be an oni--claiming to be the lord of this domain and that the security team were all trespassers. He ultimately cut down Dr. Franklin Richards with a giant bastard sword, then stole the man's fallen soul.
- Despite insistence by the security team, Dr. Abel would not turn off the reactor core. He later broadcasted a message that the deaths of those in the facility were not in vain--that they were the hallmark of a monumental scientific breakthrough.
- Kazz and Wisk were the only survivors of their team at this point. They escaped through the carnage of the facility--trying to reach their chopper. They made it to the first floor only to find themselves confronted with the oni they had been fleeing. The video cut out there, leaving the fates of Kazz and Wisk unknown.
Key Points:
- So after Roan got his radiation cleared, the nurse android only has one charge left of RAD-X spray.
- Kembu and Del had a short, private conversation in MED-1 while Kembu was getting his diseases cured.
- Managirl tinkered with the surgery android and discovered some hidden notes within its chassis...
- The notes were written by a Dr. Abel. They go over the efforts to clone / recreate a creature called an intellect devourer from an ancient DNA sample. The experiment was a success--but it was revealed that Abel allow the intellect devourer to consume and inhabit the brain of an intern.
- Klein revealed that Dr. Abel was a colleague of hers that worked on Project Rebirth. She has a distaste for him. She claims he is incompetent.
- Roan and Del found a yellow card in the medical facility, but learned that the drawer it was in has an alarm to it. They decided to leave it for now until they could disable the alarm.
- Manu-Nui kept watch in the hallway and was ambushed by a displacer beast. The group drove off the beast before it did any lasting damage, and it was ultimately decided to let it flee, even if it posed a danger.
- The displacer beast had a green-hue to its purple fur. That, and its malnourished form, suggest something is wrong with it.
- Roan asked where the security room was, and Manu-Nui consulted with the facility. It revealed the path to the nearby POLICE HQ.
- Entering the lobby of the police HQ, the group encountered three police robots.
- By presenting the orange keycard, the robots mistook Roan for someone called Officer Daniels.
- According to the dates given, the trouble that occurred in the facility went down 6 months ago.
- The robots insisted that the group didn't mess with things like the secretarial desk.
- The group learned that each police robot had a red card key.
- The group explored the nearby prison cells where a single prisoner had died of starvation. The food produced in the cell was rotten.
- Some of the police robots decided to go out on patrol.
- Kembu and Managirl followed after one of them, and while it was checking out a deserted cafeteria, Managirl distracted the police robot while Kembu killed it with his sword.
- With it killed, an alarm triggered throughout the facility.
- Five police robots attempted to descend upon Kembu in the cafeteria.
- Manu-Nui attempted to kill the robots, attacking them to put them out of their misery, but he failed.
- Roan posed as Officer Daniels in order to try and dissuade the robots from attacking Kembu.
- Del tried to pose reason and logic in her diplomacy with the robots. Despite a reasonable and passionate plea, the robots couldn't process it--given that it wasn't in their programing.
- Kembu and Manu-Nui, at Roan and Del's insistence, surrendered to Roan.
- Managirl collected the red card key from the slain police robot.
- Kembu and Manu-Nui were put in a cell where Del kept over watch of them. The robots were appeased, and went back on patrol.
- Manu, Kembu, and Del had a short conversation--apologies were had and details about Manu's history were probed.
- With the red card key, Roan, Managirl, and Klein investigated further within the POLICE HQ.
- In a room for the chief of security, the group found the head of security (who had shot himself) and left a note that read: 'Leave the soul alone'.
- Using the red card key, Managirl found several goodies in the head of security's locker. It included: a suit of power armor, the rags of a high ranking uniform with gem encrusted medals, and a high-tech laser pistol.
- She also collected the handgun the man used to kill himself...
- Roan used the security monitor to find the nearby computer central. Through, he found a manual he couldn't really read, but he managed to discover a document with a cheat sheet of how to operate the console. With the console, he deactivated the police robots.
- At the central console, he discovered a DVD that read: 'PLAY ME, YOU GENESIS FUCKS'.
- The computer central was a graveyard of bodies that had been eaten, ripped apart, and shot.
- Roan returned to the chief of security's room to find Managirl looking over the goodies. The others rejoined them as the police robots were disabled.
- Dr. Klein used the computer terminal to determine that the only card still being actively used belonged to Dr. Abel. Managirl theorized that the intellect devourer killed him and took him over. Klein noted that Dr. Abel is likely mutated beyond belief at this point, and possibly insane.
- The group, wanting to learn what happened here, settled in to watch the last video that the chief of security watched. Labeled 'Geiger Delivery', the video features a team of GENESIS security delivering a prisoner to the Quiet Mountain Mana Reactor facility...
Reactor Rooms Cleared:
- Medical Bay. [MED I, MED II.] - LEVEL 1.
- Southern Game Room. - LEVEL 1.
- Southern Lounge. -LEVEL 1.
- Storage Rooms. [12B, 12 C.] - LEVEL 1.
- Southern Western Hallway. [1] - LEVEL 1.
- Northwest Dining Room. - LEVEL 1.
- POLICE HQ [LOBBY, CELLS, CHIEF OF SECURITY ROOM]. - LEVEL 1.
- Computer Central. - LEVEL 1
Reactor Items Found:
- 2 Gems. [Managirl]
- 3 war medals encrusted with gems. [Managirl]
- Security Cards: x2 Violet, x1 Orange, x1 Brown, x1 Black, x1 Red, x1 Yellow.
- Laser Pistol [LEVEL 5 RARE. HANDGUN.]
-This weapon requires no ammunition and cannot use ammunition.
-Malfunction:
When you roll a 1 on an attack roll with this weapon, you instead
attack a random target (including yourself) within 5 squares of you.
-This weapon deals fire damage instead of normal damage.
-At Will Attack Power (Fire), Standard Action, Ranged 20, Target: One Creature. Your level + 5 vs Reflex for 2d8 fire damage.
- Powered Armor. [LEVEL 10 RARE. PLATE ARMOR.]
Properties
-You can seal or unseal the armor as a minor action. While sealed, the armor provides 8 hours of breathable air. Once the air is used up, it replenishes after 6 hours.
-You gain blindsight and tremorsense, with a range equal to your current enhancement bonus.
-Your Strength score is considered 5 points higher for the purposes of determining encumbrance.
-Malfunction: When you roll a 1 on an attack roll, you are restrained and begin suffocating. You or an adjacent ally can use a standard action to make an Athletics check (hard DC of the item’s level) to end this effect. You cannot seal or unseal the armor until this effect ends.
Utility Power Encounter (Minor Action)
-Effect: You gain a fly speed equal to your speed until the end of your next turn.
Current Objectives:
- Discover the secrets of Quiet Mountain.
- Complete
the Middleman's Second Job: Dr. Klein.
- Complete the Middleman's Third Job: ???
- Receive the Middleman's Answers.
Key Points:
- The group decided the first order of business was to get to the med-bay, but along the way, they planned on checking the rooms they passed in order to make sure nothing sneaked up on them.
- The group investigated the southern lounge...
- There were remnants of bones, broken furniture, fires, rubble, etc.
- Roan found an Orange Keycard in one of the pieces of broken furniture.
- Manu-Nui proposed the bones were part of a tribal offering from one of the residents who worshiped the machines here.
- The group investigated the southern game room...
- There was nothing of note here besides arcade games. Most of it had been picked clean.
- Manu-Nui said a small prayer to the machine called Galaga for its aid. It did not answer him.
- As they made their way to the first intersection, the group stopped to investigate some storage rooms...
- Inside the storage rooms, there were tribes of strange creatures called vegepygmies. These plant like, small-sized humanoids, are an unknown species and likely a result of mutation here or a terrible Genesis experiment. They had strange dogs with them that they rode on. Called thornies, these dogs were also plant like.
- Vegepygmies don't possess the vocal components necessary to communicate verbally, so most of their communication was non-verbal. As a group, they're very vicious and driven to kill.
- Combat broke out between the group and one unit of vegepygmies with another group arriving later as reinforcements. Almost two dozen were killed in total by the group. Two sets of hunters and their mounts escaped at one point. To where? Who knows.
- Manu-Nui seemed reluctant to fight the creatures, though he defended the group. Roan got several good shots off that prevented a charge by a rider, while Del and her wall of fur kept many of the creatures busy while her grasping tides delayed a rider. Kembu took the brunt of the attacks, but he slayed several hunters by himself.
- Disturbingly, when some of them were killed, one of two things would happen. Either another vegepygmy would be born from the remains of another, or they would explode into a brown russet mold. The mold only infected Del throughout the combat.
- As combat ended, events began to occur...
- The foghorn of the reactor began blaring. It caused the remaining vegepygmy to seek shelter with Manu-Nui (who likewise took cover in a curled up ball).
- The mutations worsened and improved in some cases. Del improved from her radiation, while Managirl (growing yeti fur) and Kembu (growing a rubbery skeleton) grew worse and Roan himself began feeling some of the effects (displaced in time).
- The foghorn separated the group...
- Kembu, Roan, and Klein entered the 'other' world where they heard the woman calling for Roan again along with spotting a dozen strange bloodied nurses who had the faces of people familiar to the individual gazing upon them.
- Roan discovered his new mutation could shunt him back into the real world, but if he should shunt back to the other world, it might only be temporary. Experimenting this, he shunted back to the real world.
- Kembu and Klein were nearly over run by the nurses (who seemed to move based on sounds) and some unknown creature lurking around. Kembu went back, and Klein was nearly attacked, but ultimately she was pulled back into the real world by Managirl.
- The real world group waited for the other world group to rejoin them...
- During that time, Managirl coped with her yeti fur.
- Del offered the remaining vegepygmy some food. The creature seemed to take a liking to the group, especially Manu-Nui.
- Managirl tried detecting the others through their mana signatures. Manu-Nui tried pulling them back, but failed on his first attempt. On his second attempt, he only pulled out Klein's Claw. The vege pygmy worshipped Klein's Claw and even gave the group offerings (two keycards).
- When back in reality, Roan questioned Managirl in order to ensure that she was real and not some trick.
- The group ultimately reunited, shocked and terrified in different ways. Klein especially.
- The vegepygmy tried to get the group to go down a right path leading to a cafeteria, but they ultimately refused, so the creature parted ways from the.
- The group decided to get to the Med-Bay...
- In the Med-Bay...
- The group discovered a run-down med-bay with two rooms for emergencies.
- In MED-1, the group found a helpful female android nurse who could take care of diseases and wounds with the RAD-X spray Klein talked about.
- In MED-2, the group find a male android doctor who tried to perform emergency surgery on Kembu, but was ultimately defeated by Roan and Kembu.
- There is another door in these offices, but it requires a Gray Keycard.
- Everyone so far is cured of all wounds and diseases, aside from Roan who has yet to make a decision whether or not to give up his new 'power' from the radiation.
- The surgery android is disabled, and Managirl plans to tinker with it.
- The nurse android has only two of five charges left of the miracle spray.
- And because I missed it, there is another door in the medical area that requires a Yellow Keycard.
Reactor Rooms Cleared:
- Medical Bay. [MED I, MED II.] - LEVEL 1.
- Southern Game Room. - LEVEL 1.
- Southern Lounge. -LEVEL 1.
- Storage Rooms. [12B, 12 C.] - LEVEL 1.
- Southern Western Hallway. [1] - LEVEL 1
Reactor Items Found:
- Two Gems. [Managirl - Broken repair bot.]
- Black ID Card. [Klein - Bought from Hengeyokai.]
- Violet ID Card. [Managirl - Darkmantle hallway.]
- Orange ID Card. [Roan - Furniture room.]
- Violet ID Card. Brown ID Card. [Klein - Offering from the vegepygmy.]
Current Objectives:
- Discover the secrets of Quiet Mountain.
- Complete
the Middleman's Second Job: Dr. Klein.
- Complete the Middleman's Third Job: ???
- Receive the Middleman's Answers.