... Middleman Database.
...
... Log In: Watchdog
... Password: ************
...
... Password Accepted.
...
... Query: File #R9528.
...
... File #R9528 Loaded.
...
Subject's Name: Heather Morrison.
Subject's Alias: Managirl.
Sex: Female.
Race: Tiefling.
Age: 14.
Height: 5'2.
Weight: 100 lbs.
Hair: Fuchsia, long.
Eyes: Green.
Special Characteristics: Red skin; displays signs of abnormal amounts of mana radiation.
Typical Garb: Reinforced leather and kevlar in the design of a superhero costume.
Status: Alive.
Combat Assessment:
Highly
dangerous. Capable of using magic since birth, Managirl has recently
hit her stride and developed her skills tremendously while conducting
herself as a Runner. While fire seems to be her primary element,
Managirl is capable of channeling air, water, and earth. She should be
considered highly dangerous as a ranged combatant and more than capable
of holding her own in melee as well with her quarterstaff. Single target
or multiple targets; Managirl is easily capable of turning the tides of
any battle in her favor with just a few powerful blasts. She recently
has adapted several pieces of technology provided to her by Dr. Vesper
Klein as conduits for her ability.
Skill Assessment:
Living
in the lower city of Babylon has afforded Managirl with several skills
typically reserved for scoundrels; she is capable of picking locks, pick
pocketing, and disabling traps. She is an adept liar; a defensive
mechanism that she had to acquire. Her athletics and endurance skills
are through the roof as well; likely as a result of the magic in her
soul. Managirl has picked up other little tricks here and there; she
also has a keen mind to take any advantage she can get whether that is
through a magical item, a piece of technology, or just about anything
else.
Background:
Before
getting involved in the history of Managirl, one must first look at the
history of the Morrison family. During the foundation of Genesis, the
Klein family focused on new developments and research while the Morrison
family focused on the testing and applications of the Klein's works.
The Morrison's were generally considered to be 'lesser' scientists than
the Klein's, but they made up for it with their ass kissing and
charisma. For that reason, the Morrison's are generally well liked and
hold a lot of clout within the Genesis corporation.
While the
Morrison family is diverse at this point thanks to hundreds and hundreds
of years passing since the foundation, the current living relatives
that are relevant to Managirl include James Morrison and Liz Morrison.
James was the head of a division at Genesis called "Applied Mana
Exploration Sciences" while Liz was his assistant. It was one of those
mentor falls in love with their student type things; though the age
difference is not enough that it would make one sick to think about.
The
couple's first child was Gwen Morrison. Gwen was ambitious even as a
child; receiving the highest passing grades in all of her classes
(through a combination of her own smarts, but from 'playing the game'
with her teachers as well). Gwen's ambition and ruthlessness is not to
be understated because it was what directly impacted the life of
Managirl the most.
Born Heather Morrison, Managirl was a
tiefling. The Morrisons were entrenched deep into the social stigma of
Ezra; a tiefling was a bad omen for their house and it would bring shame
to the entire family. Despite this, James and Liz seemed willing to
raise Heather as they kept the girl for several years by using a
discrete babysitter. However, this was not to last, as Gwen would not
allow it. Early on, Heather displayed that she had an affinity and
innate ability for sorcery which resulted in several rooms of their home
being caught on fire. Through various manipulations and machinations,
Gwen used this event as a catalyst to remove Heather from the Morrison
household. Her mother ensured that Heather would have a golden signet
ring with her; a wolf that represented her status as Ezran nobility.
Gwen
arranged for Heather, a mere toddler at this point, to be dropped off
in the slums and left to die. It was then by the grace of the Gods that a
man named Syler found her. Syler was once a famous comic book artist,
but he fell into the wrong crowd, so to say, and it resulted in him
losing his job, falling out of favor in the industry, and ending up in
the slums of the lower city. He had invented the comic book hero known
as the Knight, though his company retained the rights and properties to
it.
Syler, having no family of his own (well, his family was
alive, but after falling into the wrong crowd, he had a falling out with
them), decided to take Heather in and raise her as a daughter. As
Managirl's manifestations and magical outbursts became more prominent
with age, Syler attempted to help her control them, though he himself
has no magical background. Rather, he focused on helping her control her
emotions, as her feelings seemed to be triggers for her powers.
Managirl
was unfortunately forced to grow up in a hurry. Even as early as ten,
she was running around the slums performing various odd jobs. She
primarily worked as a delivery girl, but she was known to run con games
and run with gangs. The gang that she ran with was busted for narcotics,
though Managirl luckily avoided being there when their hideout was
raided. Since then, she has tried to avoid being involved in the
criminal element.
Rather, I believe that event encouraged her to
follow her passions. Syler had a lot of comic books around their meager
domicile and so that was one of Managirl's only forms of entertainment.
Through those comic books, Managirl began thinking of ideas on how she
could become a superhero, and thus, is how her alias of 'Managirl' came
to be.
I have found that her sister, Gwen, keeps tabs on her.
Perhaps Gwen isn't as cold of a bitch as she pretends to be, because she
has yet to kill her sister off. It is clear that if Heather was
revealed to be a Morrison, that she would have some claim and in to her
family unless James and Liz were willing to denounce her in front of the
world. That would require acknowledging her as their child, though. It
is more likely that the Morrisons would deny that Managirl is a relative
of theirs as there is no birth certificate thanks to a clever Gwen.
At
the very least, Managirl identifying herself as a Morrison would be big
trouble for Gwen. It would hurt her public image a lot. If there is one
thing important to Gwen, it is her public image. After all, that is
everything in her line of work as a ROGUE agent.
Prior to
becoming a Runner with the Middleman, Managirl was primarily focusing on
her job as a delivery girl and her attempts at becoming a superhero.
Despite her background, she seemed to be generally happy with her life
and held a great affection for Syler. She had little to no other
friends, in fact being a target for ridicule amongst the community she
lived in... kids can be cruel.
Runner History:
Managirl
did not seek me out; rather I went after her. My eyes and ears around
the city suggested that if she had proper training or was placed into
dangerous situation, that her abilities would grow. It was my hope to
get her to stop 'playing' hero and to actually be one. As such, I
arranged for her to be the delivery girl to Leonhardt Nacht, a client
and former Runner of mine. Seeing that she could keep a cool head in a
suspenseful situation when delivering Nacht a rail pistol, I decided to
extend her an offer with the Middleman. It was easy to attract her to
the life with some monetary incentive given her and Syler's... lack of
funding.
Though it went against my code of not wanting to involve
or use child soldiers, I felt it necessary in this case; especially
with Gwen Morrison keeping tabs on Managirl. I decided that she would be
an excellent Striker for a new team that I was putting together with
Kembu, Trajan, Roan, and Del. I figured that Del would be capable of
reeling Managirl in and that Roan might be able to instill some of his
professionalism in her.
In their first mission, the training
facility gave me an idea of the potential Managirl could unlock. From
there, the Quiet Mountain mission would test Managirl; giving her a real
taste of life and death. She took a shine to Dr. Klein; enough to get
the good doctor to outfit her with some real equipment for the superhero
that she wanted to be. The Quiet Mountain Mana Reactor intrigued
Managirl given her own nature. Too bad the girl didn't know that she was
more or less sitting on top of the truth of her past there. Ah, well,
how was she to know?
Managirl has had complex relationships with
her teammates. Del was something like a sister to her and when Del was
forced to leave their company, Managirl took it particularly hard;
shutting down. Perhaps it was that pain that caused her to seek out the
affection of Kembu further, but that is a stint of looking for love in
the wrong place. There is a clear issue here; Managirl fearing
abandonment on many levels.
She stuck it out on her third mission
regarding Rickenato and Pandora's Box. Her journey as a runner has
taken her from a girl frightened of her own powers to a young woman who
might just find enough self confidence to truly be great. She certainly
has the attitude when she wants it, but I fear that she is still an
insecure teenager, as we all were at that age, and that will continue to
hold her back until she becomes more mature. I fear that Death_Otter
may be stunting that progress in a way... but, alas, it is something I
should stay out of it. In the end, though, I prefer being an observer...
with just a side of meddling from time to time. Opportunities, that's
what I offer...
Rather than ask the Middleman real questions,
Managirl instead played a practical joke from a movie. I'm unsure
whether to answer them and let it be a lesson in humility for her, or to
offer her a chance to ask me real questions. A dangerous prospect;
given that I'd have to answer on the fly rather than coach myself as I
normally do in the Middleman's answering sessions.
Motivations:
Initially,
Managirl was primarily motivated by money. She wanted to give back to
her foster father as well as afford the things that she never had. Well,
after working as a Runner, she'll more or less have enough money for
her and Syler to live comfortably. Beyond that initial motivation, I
would say that what truly drives her is a desire to be accepted. I
believe that she thinks that by being a superhero, that by saving
people, that everyone will come to love her. That she will have the
friends that she didn't really have growing up. That she won't have to
deal with the factor that her real family abandoned her because they
didn't want her. A psychological issue, to be sure, but I think we all
crave acceptance... Managirl, well, just craves it a little more than
everyone else.
END REPORT
WD
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