Thursday, September 18, 2014

Lazy DM's Playtest #2 - Pathfinder and World's Largest Dungeon

The second in a series of many play tests to help us decide what systems and settings we like.

---

Session Date:
October 8th, 2014
System: Pathfinder
Starting Level: 3
HD: Don't roll, take the average.
Variant Rules: Alternate race traits and favored class options are allowed. I am also allowing Traits. You get 2 Traits. I have the final say in approval and veto on Traits. You can select a Drawback to receive a 3rd Trait.
Classes: Core, Base, Alternate, and Hybrid classes are allowed. I prefer you play a Base, Alternate, or Hybrid class so that you can get a feel for something outside of the D&D 3.5 norm.
Races: You have to pick a core race or a race that is 10 RP or under. I will allow custom races if you work with me on it.
Equipment: 3,000 GP. You pick out your equipment from that.
Rule of Thumb: No 3rd Party material without my approval.

Stats: Your stats start at 10, 10, 10, 10, 10, 8.
*Your stats, when all added up together, have to equal a +10 modifier. You do not include the -1 from the 8 when adding up to the +10 modifier.
*You cannot have odd numbered stats pre-racial modifiers.
*You cannot increase the 8.
*You cannot go above an 18 in a stat pre-racial modifiers.
*Some example stat arrays are as follows:
-18, 18, 14, 10, 10, 8
-18, 18, 12, 12, 10, 8
-18, 16, 16, 10, 10, 8
-18, 14, 14, 14, 10, 8
-16, 16, 16, 12, 10, 8

Character Checklist: Make sure you have a class, a race, and two traits. I think that's it?

Setting: World's Largest Dungeon

Hook/Premise:

You and your friends have grown up in a small community underground in the World's Largest Dungeon. So far, you have been shielded from the horrors that lurk within the dungeon, but when one of your friends is stolen from under the nose of your community, it is up to you, the next generation of Heroes for your community, to venture further into the dungeon and find your kidnapped friend.

No comments:

Post a Comment