Thursday, October 16, 2014

5th Edition Zeitgeist Playtest Summary

  • The group were members of the Royal Homeland Constabulary and were based in the City of Industry: Flint. The group consisted of...
    • Aaron Harlond, a Gentleman Wizard. (Male)
    • Tamiyah, a Sheltered Monk. (Female)
    • Chrysocyon, a Gunslinging Fighter. (Male)
    • Retela, a Rogue of Many Faces. (Female)
    • Nadia, a World Displaced "Wizard". (Female)
    • Kash, an Eccentric Druid. (Female)
    • Kalani, an Islander Barbarian. (Female)
  • Assistant Chief Inspector Stover Delft, the group's handler, gave them their case to track down the killer known as the Flayer. The Flayer had killed many victims and recently, one of them was the servant of a foreign diplomat. The diplomat threatens to spark an international incident if the killer isn't caught.
    • The Flayer is known for claiming a patch of skin from his victims, but his victims generally have nothing in common with each other.
    • The only lead on the Flayer was a docker by the name of Guy who put on a street show about the Flayer. His street show contained details about the killings that only the police know about.
  • The group found their lead, Guy, at the docks at his day job. He seemed to have some additional protection that an average docker wouldn't have... local thugs hired for protection duty by someone who was in connection with the Flayer.
    • Guy seemed to be focused on his Art, though reluctant to discuss much with the RHC. The group found a clue; an old journal with an address written on it. The journal detailed an ancient fey creature known as the Skin Taker.
    • The Thugs were quick to provoke into a fight and were ultimately defeated by the group. Guy was taken into RHC custody for protection.
  • The group followed their next clue; heading to the address on the journal. The address led them to the outskirts of the city in the mountains to a seemingly abandoned slum building.
    • The party convinced a local skunk to scout for them, though it soon was attacked by an animated rug. The group stormed the cellar and saved the scout from the animated rug and killed several animated armors and swords in the process.
    • The group advanced in the makeshift home and cavern; coming across terrible ghouls that tried to eat the group and seemed to be used by the denizens to dispose of evidence (like bodies).
    • From there, the group came upon a group of cultists and acolytes who were studying and praying in the name of the Skin Taker. The group was able to dispatch them and arrest them.
    • Finally, the group came to the heart of this place; encountering the Skin Eater and his Skin Mummy (along with swarms of insects). The group would defeat the undead creatures and find some clues that would lead them further in their investigation...
  • By the end of the adventure, the diplomat was satisfied with the progress on the case, and the group avoided the international incident. However, the Flayer is still out there along with the Skin Taker...

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