Saturday, December 20, 2014

Session 50 - The Good Doctor

Key Points:
  • The combat from last time continued...
    • The feminine blood elemental went after Managirl; grabbing her with tendrils.
    • Setter disoriented the flesh golem with his assault rifle.
    • Aria wounded multiple targets with her shurikens.
    • Angel fired her shotgun at the blood ooze.
    • Managirl freed himself from the elemental; then put some breathing room between her and it.
    • The zombies latched onto Kembu; attempting to bite him.
    • Roan put down some cover fire for Managirl; shooting at the blood elemental.
    • The blood ooze failed to attack Aria.
    • Kembu went after the flesh golem with Del and Kiki supporting the samurai!
  • NEXT ROUND!
    • The blood elemental was left stunned by Roan...
    • Aria bloodied the blood ooze with her sword.
    • Angel's shotgun was ineffective.
    • Kembu's sword was buffed by Setter, then the hengeyokai failed to pierce the mind of the ooze.
    • Aria was attacked by the remaining zombie!
    • Managirl managed to bring down that zombie, though!
    • Roan bloodied the blood elemental; which split herself into two separate forms.
    • The blood ooze wreaked havoc on the party; pulling many of them into its form and draining them of healing surges.
    • Kembu hacked away at the ooze.
    • Del and Kiki beat on the ooze as well!
  • NEW ROUND!
    • Managirl became dominated when the blood elemental surged in her orifices.
    • Kembu, Aria, and Setter's combined efforts took down the ooze; it then exploded and wounded numerous party members.
    • Angel continued to wound the blood elemental.
    • The dominated Managirl turned her magic upon the party before expelling the domination of the blood elemental.
    • Roan kept one of the blood elementals pinned down. 
    • Kembu's attack against the elemental failed.
    • Del wounded the blood elemental, then the blood elemental crashed her form against the party.
  • ANOTHER ROUND!
    • Aria went after one of the blood elementals with Setter supporting her.
    • Angel failed to land a strike with her shotgun.
    • Managirl nearly blew up both blood elementals with Roan supporting her.
    • The elementals begged for aid from the Patron, but Kembu cut one down.
    • The party combined their efforts to bring down the last elemental...
  • With combat over, the party took a moment to recover...
    • Angel collect the anima core of the elementals for science.
    • Del found a figurine amongst all the chaos; one that came to life as a giant spider...
  • The group recovered, then took the elevator down into the facility of the cartel. The facility seemed to have been of Genesis Design; very high-tech and the like...
    • The group sent Aria down first with the elevator. She hid on the top of it and used a bomb provided by Roan to knock out all the guards waiting at the bottom. Managirl then blew them all up.
  • The group then decided on a marching order and went into the heart of the facility. The first room they investigated, which Kembu opened by slashing the lock, was an infirmary.
    • Inside, several of the dwarves that escaped earlier were being treated by none other than... Dr. Klein.
Loot:
  • Bloodstone Spider (Wondrous Item)
Current Objectives:
  • Pursue Personal Goals.
    • Roan: End it.
    • Setter: Revenge.
    • Kembu: Save the girl.
    • Managirl: Be the hero.
    • Aria: Family first.
    • Del: Heal the world.
    • Angel: Scientific pursuits.
    • Death Otter: Defeat Athena. [COMPLETED]

Sunday, December 14, 2014

Session 49 - A Serious Health Concern

Key Points:
  • The group began to recover, heal, and rest in the courtyard while they interrogated the dwarven gang members that had surrendered. The group learned the following...
    • The local gang members lived with their families and friends in the top portion of the building ahead. The actual cartel members lived in the bottom portion; a high tech facility. The gang members didn't know much about the lower portions since they weren't allowed down there.
    • They informed the group that a set of stairs and an elevator could take them down. They warned the room before that was not 'pretty'.
    • The gang members mentioned that diplomacy might be possible with their leader since he mostly wanted to keep operating untouched down here.
    • The gang members didn't think that the group could defeat their leader. They warned that the cartel had access to Genesis Tech, Cultural Artifacts, and a powerful Necromancer.
  • The group tried various means of diplomacy and intimidation. In the end, the group didn't learn much beyond that the situation in the slums were desperate and the dwarven gang members thought they were doing good work by serving their homeland cartels while earning money to support themselves and their families.
    • The group let the two thug members go free afterwards.
  • The group found the entrance door to be trapped when they tried to breach it; a shotgun tied to wires. Aria received the brunt of the shot.
    • Once inside, the group made an effort to disable security cameras, but they seemed plentiful, and eventually gave up on disabling each one.
  • The group found that the hallway had blood smeared leading up to the door said to contain the elevator behind it. Those trained in arcana could sense some bad mojo behind it.
    • The group breached into the room and discovered that the room was covered in dead bodies, severed limbs, gore, and viscera. A message written on the walls in blood read 'Not all serpents get their wings, ja ja ja.'
    • The group seemed disgusted by it, but this was a clear message to those who failed the cartel.
  • The group soon found that many of the body parts were animated and that there was a flesh golem, a blood ooze, and a blood elemental present. All of them seemed to serve the cartel's necromancer: Clint Bronzeknuckle.
    • The elemental offered the party a chance to flee, but they declined, resulting in combat.
  • Rather than go into detail about this initial round or two, the two groups exchanged blows with the only deaths being on the enemy sides; the zombies with the heavy hitters hanging on until the next session where the combat continued...
Loot:
  • N/A
Current Objectives:
  • Pursue Personal Goals.
    • Roan: End it.
    • Setter: Revenge.
    • Kembu: Save the girl.
    • Managirl: Be the hero.
    • Aria: Family first.
    • Del: Heal the world.
    • Angel: Scientific pursuits.
    • Death Otter: Defeat Athena. [COMPLETED]

Tuesday, November 25, 2014

Session 48 - Dogs + Mines = Bad.

Key Points:
  • The session started off with the group approaching the main building of the Dwarven Cartel's base from a courtyard.
  • Roan started off the session with a bang...
    • After discovering shooters on the rooftops, Roan decided to get the jump on them before they could fire on the moving Kembu. Roan threw a grenade at a group on the rooftop.
    • Kembu ran forward and leapt onto the roof near some dwarves.
    • The majority of the dwarves that were not blown up fired upon Aria who was out in the open. They managed to take her down in a hail of gunfire.
  • The first round broke out then...
    • Angel healed Aria; getting the assassin back on her feet. Angel then remained in cover for the time being.
    • Kembu sliced a dwarf in half, then wounded another one.
    • Aria healed herself with a healing pill, then scrambled away to find some cover.
    • Managirl threw down some explosive magic, wounding a dwarf.
    • Roan threw another grenade; causing some widespread damage.
    • Del used her grasping tides to wound a dwarf.
    • Setter fires on one of the dwarves with his assault rifle; killing the dwarf. He then ducked behind cover near Angel.
    • Various dwarves find themselves firing upon the group; some party members getting wounded (Managirl in particular), others just getting missed.
  • Second round!
    • A pack of dogs came running out from the compound to engage the group...
    • Angel kills a dwarf with her shoutgun; blowing away one of them who had been trying to climb down a fire escape.
    • Setter decided to use some shrapnel rounds to thin out the incoming dog packs.
    • Kembu cleaved another dwarf in two.
    • Aria went from the ground to climbing up the rooftop.
    • Managirl brought the fury and the lightning; killing two more dwarves. She then followed through with some explosive magic.
    • Roan sniped one of the dwarves; a quick death.
    • The dogs ran into the mines planted in the ground; blowing up several members and nearly killing them.
    • Del and Kiki managed to tag team some of the dogs; putting them down.
    • Several dwarfs fire upon Kembu while others try to regroup.
  • Third round!
    • Angel fired on one of the bigger dogs to get it off Del, then healed the druid.
    • Setter took a moment to reload, then tried to get one of the dogs off. The dog unfortunately didn't understand Setter's commands (or did not care for them).
    • Aria got in on the action by throwing poisoned shurikens at dogs.
    • Managirl used her magic to blow up some more dwarves!
    • Kembu took a moment to catch his second wind...
    • A large group of dwarven thugs and hitmen emerged from the main building being lead by one of their leaders: Diego Bronzeknuckle. The thugs fired upon the group alongside the hitmen while Bronzeknuckle went in and engaged Del; a mine exploding in the process and wounding multiple people.
    • Roan disables one of the dwarves with a well placed shot.
    • Del used her grasping tides to sweep some dwarves away.
  • Fourth round!
    • Angel decides to paint the leader as a target: blasting Diego with her shotgun.
    • Setter attempted to jog Diego's brain of what he had done to Setter, but Diego wasn't getting it... that didn't stop Diego from suffering from a psychic spell assault from Setter.
    • Kembu joined the fray on the ground, trying to help Del, but his sword strike missed.
    • Aria finishes one of the dwarfs off on the rooftop with her chain and kama. She then pulled out her shortsword, leapt off the roof, and landed on top of Diego's back while driving her sword into him. The critical strike wounded Diego severely, and he now had a monkey on his back.
    • Managirl blew up a whole heck of a lot of people with her magic.
    • Del's grasping tides seem to fail to sweep anyone away.
    • Roan helps out the group by firing on Diego; stunning him.
    • The dogs look to tear and bite into anyone they can sink their teeth into. In the mean time, any remaining dwarves continue to fire upon the group.
  • And the rest of the fray ended shortly thereafter... Aria scored the killing blow on Diego with a shuriken to his eye after leaping off of his back. Several of the dwarven hitmen who were wounded managed to retreat inside the building while several gang members were left outside and forced to surrender to the group. The rest of the enemies (dogs mostly) were killed by the group...
Loot:
  • N/A
Current Objectives:
  • Pursue Personal Goals.
    • Roan: End it.
    • Setter: Revenge.
    • Kembu: Save the girl.
    • Managirl: Be the hero.
    • Aria: Family first.
    • Del: Heal the world.
    • Angel: Scientific pursuits.
    • Death Otter: Defeat Athena. [COMPLETED]

Session 47 - Preparations for War

Key Points:
  • The group, after discussing their next course of action and sharing some information, decided to take an extended rest so that they would be at full strength during their assault on the Dwarven Cartel.
  • The group engaged in various activities during the extended rest...
    • Setter kept to himself, busying himself with phone calls and his voice mails.
    • Roan and Kembu had a conversation with each other.
    • Afterwards, Aria and Kembu talked. Aria also played around with her dad's spy car.
    • Managirl and Angel spent some time with each other in the hedge maze.
    • Del spent sometime learning about the fauna at the greenhouse.
  • In the morning, the group found that while Kyou and Jessica were both dazed and sore, both of them would be okay with some additional recovery. Unfortunately, neither of them had any real information on what occurred with the attempted kidnapping. The group decided that the two of them would rest at the safe house for the day while the rest of them pursued their assault on the Dwarven Cartel.
  • Angel prepared the group by issuing each of them injections that would allow them to 'pool' their health together and allow her to monitor their conditions.
  • Aria decided that she would be driving the group today (in Nacht's humvee). The group drove to the foreign district whereupon they located the address for the apartment complex.
    • The group observed that they were being watched by the locals who likely reported back to the cartel.
    • At the apartment complex that doubled as a hideout for the cartel, the group attempted to find the best way to infiltrate it. 
  • Ultimately, the group decided to try to sneak in by utilizing Jergo's blinking abilities to get them past the chainlink fence surrounding the compound.
  • Del used her druidic abilities to speak to the tree and learn that the dwarves had hidden land mines above ground, that the compound went deep and deep underground, and that the group could find the prisoners by going into the main building of the complex.
  • The group ended up deciding to head for the main building once in the courtyard of the complex.
  • Roan went to the roof to get higher ground, but discovered that numerous dwarves were poised and ready to ambush.
Loot:
  • N/A
Current Objectives:
  • Pursue Personal Goals.
    • Roan: End it.
    • Setter: Revenge.
    • Kembu: Save the girl.
    • Managirl: Be the hero.
    • Aria: Family first.
    • Del: Heal the world.
    • Angel: Scientific pursuits.
    • Death Otter: Defeat Athena. [COMPLETED]

Friday, November 7, 2014

Session 46 - Attempted Kidnapping

Key Points:
  • Aria found herself poisoned by the food and drink she had consumed. When she tried to call her father, she found someone's voice on the other end. However, she dropped the call, and went to warn her friends of the poison.
    • Aria was saved from going into shock by Angel and Del's medical aid.
  • Setter went to find Jessica, Aria's maid, and located a humanoid outside climbing up the wall. Setter decided to give chase and the rest of the group joined in...
    • This sparked a combat conflict between the Runners and the Kidnappers. The Kidnappers seemed to be dressed in gas masks and tactical gear.
    • The Kidnappers were nearly successful in escaping with Jessica and Kyou (Aria's hengeyokai master). However, through the party's efforts, the kidnappers were thwarted and two of their SUVs were destroyed. Some of the kidnappers escaped in the remaining SUV, but the party was able to rescue Jessica and Kyou.
  • The group suspected that the Cabal, Gwen Morrisson, or the Mixtli Coatal dwarven cartels might be behind the kidnapping attempt.
    • The group found out that the kidnappers appeared to be changelings, however, they have been scarred and had all unique markers on them removed (hair, facial scars, fingerprints burned off, castrated, etc). Changelings are a thought to be extinct fey that can shapeshift into other people. Angel and Del were able to determine this.
    • Kyou and Jessica were affected by the same poison that Aria had been hit with, however, the poison had already run its course, and would take Kyou and Jessica an extended rest to recover from.
  • Setter (funded by Aria) got in touch with one of his underground contacts who provided a safe house nearby: an abandoned greenhouse.
    • The group evaded the police by take Nacht's hummer from the mansion and went to the greenhouse.
    • Aria tried to recruit Death Otter to help her track the call back to Nacht. Giving the phone for Setter to handle the conversation, Setter arrived at the conclusion (from a voicemail) that Nacht has been captured by the Winged Serpents and is being tortured by their leader. It seems the Winged Serpents have learned of Nacht's betrayal... or something else entirely is going on here.
    • Roan seemed to be... different and him and Kembu engaged in a conversation outside.
    • The group got the idea to perhaps call Dr. Klein in order to get a device that might help them detect shapeshifters.
    • At the greenhouse, the group spoke about what happened, and tried to figure out their next step...
Loot:
  • N/A
Current Objectives:
  • Pursue Personal Goals.
    • Roan: Defeat Nacht.
    • Setter: Revenge.
    • Kembu: Save the girl.
    • Managirl: Find yourself.
    • Aria: Reunite your family.
    • Del: Save the world.
    • Angel: Start a family.
    • Death Otter: Defeat Athena. [COMPLETED]

Wednesday, October 29, 2014

Session 45 - Civil Discussions

Key Points:
  • And so, the group began to gather their thoughts regarding the Middleman's Answers...
    • Angel asked for Setter's advice and excused herself from the room after receiving it. Having been a little tipsy, she was interested in some of the 'cat-boys' (the male host's at the Lucky Cat Inn), and so, she went to the main floor.
    • Angel would later get a private booth (Setter would later join her) and the pair would have some 'naughty' fun with the two cat-boys: Yruf and Eruk.
  • Aria emerged from the back room as she broke down in her Kembu's arms and cried. Aria began to weave a story, then, for the group...
    • Based on her "memories" that the Watchdog "unlocked" for her, Aria claims to be a memory-wiped assassin utilized by Gwen Morrisson to murder high-ranking Genesis executives and members of Leonhardt Nacht's family.
    • Aria confirmed that based on her memories, Leonhardt Nacht is the father of Kembu and Aria. She also confirmed that their mother was the famous singer Hannah.
    • Leonhardt Nacht had tried to extract Kembu (Kara), Aria, and Hannah from captivity with the Winged Serpents without blowing his cover identity. With the help of Genesis Strike Teams, he hit their transports in mid-convoy. Nacht was successful at extracting Aria and Hannah, but not Kara.
    • Nacht then distanced himself from the Winged Serpents while still running jobs from Genesis. He never gave up looking for Kara, but could never find her. Eventually, his handler died under mysterious circumstances and Gwen Morrisson took over as his handler.
    • Gwen made it clear that she needed Nacht to go back under deep cover with the Winged Serpents, but Nacht refused. He attempted to bail out of Babylon with his family and friend, but was attacked along the way by a Genesis Strike Team.
    • The Genesis Strike Team captured Nacht and his family for Gwen Morrisson. Using Athena, Gwen wiped the mind of Hannah and replaced her memories to create the identity of the 'famous' singer so that she could put her on display, but keep her from Nacht. She threatened Nacht with Hannah's life should he not listen to her.
    • It was also this time that Gwen used Athena to tinker with Aria's mind and begin using her as an assassin.
    • Aria was captured after attempting to assassinate the Campbell Family. Nacht was used to retrieve and rescue Aria, but it blew his cover with Genesis, and he then became a 'Wanted Man'.
    • Using his new found notoriety as an excuse, he began waging a one man war against Gwen and Genesis which would eventually lead to the incident which got Kimberley Meyer killed.
  • Aria apologized to Roan for what Nacht did. Kembu and Aria attempted to convince him to spare Nacht, or at least allow him the chance for redemption. Roan informed them that Gwen's sins did not free Nacht from the responsibility of his actions.
    • After a veiled threat and an ambiguous answer, Roan left the group and sought out the expertise of Death Otter. Roan was able to track down a decryption unit for Otter and would ensure that it was delivered to her in exchange for her services in finding the truth.
    • Otter managed to track down a remote site containing offline data on the events of Meyer's death. Using that location, Roan and Otter borrowed an armored truck from the Watchdog. There, they posed as a delivery team in order to get into the guarded facility. While Roan distracted the guard, Otter stole the data.
    • Roan combed through the data which consisted of radio conversations, interviews, document files, and video review. Through this intel, Roan learned that there was no elaborate set-up. This was just the accumulation of Gwen and Nacht's machinations.
    • Nacht had been searching for the WATCHDOG FILES which he believed could help him safe his wife. While searching for the files, he discovered intel he shouldn't have, and fled before the security team arrived.
    • Caught by a recon soldier (Kimberly Meyer) he exchanged fire with her until disorienting her with a flashbang and capturing he. Nacht claimed he wouldn't kill Meyer if she cooperated, and tried to make his escape on the roof. It was then, that Roan took the shot that killed Meyer and allowed Nacht to fall off the roof and escape.
    • Gwen was sincere in Roan not taking the shot; believing that the security team could take down Nacht on the roof given enough time.
    • Roan learned, then, that it was not easy to place blame on one person. Nacht held a fair share of the blame for using Meyer as a shield, certainly. Gwen had her fair share of blame for driving Nacht to this. Meyer messed up, a botched stealth attempt, and so a little fell to her. And lastly, Roan took the shot that ended her. It was up to Roan to decipher this information how he wanted.
    • However, it was clear that once Roan was held in isolation by Gwen after the incident, that she encouraged him and placed the blame solely on Nacht in order to get Roan to hunt Nacht down.
  • The group discovered that their armored truck had been repo'd by the Middleman.
    • The majority of the group (Setter, Angel, Aria, Kembu, Del, and Managirl) agreed to meet each other at Aria's manor in order to discuss potential moves from here.
    • At the secluded manor in the upper city of the nobility district, the group met Jessica: Aria's maid. She was something of a maternal figure for Aria despite her young age. Supposedly, a family friend of Nacht's and Hannah's. Likely one of the girls who used to be owned by the dwarves.
    • They also met Roomby, a small cleaning automaton.
    • Jessica gave the group refreshments to which only Aria consumed.
    • Kembu made a case for trying to use Nacht to help the group defeat the dwarven cartel and rescue the people they had imprisoned then. He also suggested that stopping Gwen from fulfilling her plans would be beneficial. Setter argued against the Gwen point, claiming that her and Watchdog were similar enough that if you had to rule one out, you had to rule both out.
    • Del also informed the group of a Secret Cabal that ran Genesis and much of the world from the shadows. Supposedly, they're mythical and magical creatures like Dragons in charge of the group that shape the world to their whims. The Mana Reactors were their ideas, but they weren't aware of its poisonous fallout which has poisoned one of the dragons with cancer and has resulted in the Cabal in dividing.
    • Gwen's plans is to take down the Cabal and instill a democracy into the world...
    • The group seemed to be in agreement in taking out the dwarves and rescuing the people captured by them, but it seemed that the group was split regarding Nacht and Gwen...
    • Moreover, it seems Nacht had missed his follow-up call with Setter; prompting Aria to exit the room and try to get a hold of her father... 
Loot:
  • N/A
Current Objectives:
  • Pursue Personal Goals.
    • Roan: Defeat Nacht.
    • Setter: Revenge.
    • Kembu: Save the girl.
    • Managirl: Find yourself.
    • Aria: Reunite your family.
    • Del: Save the world.
    • Angel: Start a family.
    • Death Otter: Defeat Athena. [COMPLETED]

Saturday, October 18, 2014

File #R9500: Setter Blackpaw. [Terra Nullius Lore]

... Middleman Database.
...
... Log In: Watchdog
... Password: ************
...
... Password Accepted.
...
... Query: File #R9500.
...
... File #R9500 Loaded.
...

Subject's Name: Sato Shinsetsu no Kasai
Subject's Alias: Setter Blackpaw.
Sex: Male.
Race: Hengeyokai.
Age: Unknown (Looks to be in his mid-twenties, estimating him to be 150-200).
Height: 5'0.
Weight: 111 lbs.
Hair: Honey blonde.
Eyes: Violet.
Special Characteristics: Numerous tattoos in hengeyokai writing ("Fur and Claw / Steel and Flame").
Typical Garb: Setter wears many outfits, but he favors revealing hengeyokai styled garbs.
Status: Alive.

Combat Assessment:
Setter is a master of disguise; hiding his magic as martial prowess in many instances. His style has foundations in Wu-Jen magic, but he has quickly adapted and made it his own style over the course of his life. He was quick to adapt to Genesis technology as well; he prefers the use of an assault rifle as his default weapon. Setter's magic is meant to confuse, daze, and hinder his opponents. He is also a healer; possessing a majestic arcane spell that can instantly mend wounds. Setter is quite adaptable on and off the field; a jack of all trades and an incredible asset in a team and as a solo operative.

However, his defining characteristic is a unique SEED called Providence. Through diving into his memories as well as tracking down information sources, I was able to ascertain the nature of this SEED. Unlike a typical SEED, it does not grant Setter the ability and skills of a Freediver. Rather, it acts as a general enhancement; inputting and outputting information and streamlining everything the hengeyokai does.

In terms of combat applications, Providence is fully aware of Setter's skills and populates those as a list of applications which it can then run. At the speed of thought, Providence can read Setter's intent in a situation and execute his will at the correct time and in the correct way. Although the end effect of Setter's attacks are always the same, Providence allows him to disguise the nature of his spell as an unarmed attack or a gunshot. The enemy would be able to observe this normally, however, Setter is able to convincingly play the part--using his own theatrics to misdirect and disguise Providence's magic as physical effects.

In terms of body control, Providence can manipulate the state of Setter's brain, the way his body moves, and the way he reacts to stimuli. This is where Setter gets his battle readiness and practiced combat stance from. It also allows Setter to maintain a thoughtful and calm demeanor even in high-stress situations. As far as I can tell, Providence does not have complete regulatory control over Setter's body, so high-level involuntary reactions such as shock can override Providence.

Electronic countermeasures have been installed into Providence as a passive application. It is meant to combat Freedivers. Providence will actively attempt to stop Freedivers, but when it fails, it will record the event using Setter's memory and sensory information in order to give Setter a reliable memory of the event. This allows Setter to understand what transpired while he was under the control of the Freediver as well as relevant information that might have been unintentionally forgotten. In rare circumstances, I have seen Setter act normally while being controlled externally as long as he acted within the parameters of the command thanks to Providence.

Lastly, Providence provides limited synchronization as it has been designed to be a closed system. For instance, Providence cannot access the internet, cell phone networks, radio signals, or other kinds of wireless actions. This limits the access external sources can have on Providence. Setter's brain is still capable of being hacked, but Providence is generally protected from such actions. The synchronization aspect of Providence comes into play by access technology, magical items, and other equipment used by Setter. This is primarily for information purposes as it allows Providence to have a 'user guide' for operating Setter and the equipment he has access to. This synchronization allows for the most efficient method possible to be used in Setter's action. This allows Setter, who is a hengeyokai raised in a limited technological environment, to quickly pick up and use new technology.

Skill Assessment:
Setter's main attributes are his charisma and dexterity. Through his upbringing and training, is an expert diplomat and liar. He is quite perceptive of his environment and has keen insight into the behavior of others. Over the course of his life, he has become educated in the arcane arts (Wu Jen magic specifically) and possesses above average endurance. He is a jack of all trades; having picked up little proficiencies here and there in many other skills as well as a library of knowledge. Setter makes for an excellent leader and party face due to his charisma and polite behavior.

Setter's weaknesses include an addiction to pain killers (a side effect of long lasting wounds from the dwarven cartel hit, more on that later) as well as his dependence upon Providence. As seen when an EMP was used against Athena, Setter had a hard time recovering from the incident until Providence rebooted itself. Setter used to be capable without Providence, but he became much more efficient with its use. It is ultimately a calculated risk for Setter.

Lastly, from time to time, Setter is bombarded by visions of spirits; whether these are true spirits harassing him or figments of his imagination is unknown to me. I plan on using the information I've collected on the matter and consulting with someone more knowledgeable in primal magic.

Background:
Through my interactions with him, through my information gathering, and from diving into his memories upon his agreement to work with the Middleman, I have learned the following about Setter Blackpaw...

Setter Blackpaw is the assumed identity of the dog hengeyokai known as Sato Shinsetsu no Kasai. He was born to Fujiwara Mukuro (mother) and Sato Hajime (father). Mukuro took the Sato surname upon marriage. Setter's memories suggest that his parents lived in Musashi when they were children, but the hengeyokai's turtle island is a can of worms I don't want to touch.

His mother's clan (Fujiwara) were well-respected practitioners of Wu-Jen magic. The eldest female of the family would be the head of the house as well as a head priestess dedicated to their deity: the Dragon. Males in the Fujiwara clan were reported to be caretakers while younger females were priestesses with lesser responsibilities.

His father's clan (Sato) is actually a splinter of the Fujiwara clan. The Sato clan is a subservient house to the Fujiwara. The Sato clan dedicated themselves to archiving history and protecting their parent clan at all costs. Setter's parents took up the roles expected of their houses with his mother becoming a wu-jen while his father was a historian.

Setter's parents were traditionalists within their culture and as such, insisted that Setter spend the first 100 years of life in his animal form. This cultural practice is meant to give the hengeyokai a robust set of experience to build upon after coming of age. I find that many of the city-henge have outgrown this tradition, but it is still largely practiced in caravans.

Setter grew up with his parents in the Kasai Caravan, a well known caravan that toured around Ezra. For the first hundred years of his life, Setter spent the majority of his time in animal form (roughly 2/3rds). However, the other third of the time, Setter spent in his hybrid form as he worked for the Kasai Yakuza. The Kasai Yakuza is run by Daichi, a hengeyokai crane that is well respected and feared. Setter declined promotions within the Yakuza in order to prevent his parents from learning of his activities.

After becoming 100, Setter was raised directly by his parents for a few years. He became capable of shapeshifting and educated in basic skills, hengeyokai culture, and wu-jen magic. A few years later, it seems that Setter left his home life and began working for the Kasai Yakuza on a permanent basis. At that point in his life, Setter largely works for the Yakuza during the day while moonlighting in the caravan brothel.

Within the next decade of Setter's life, he has obtained enough recognition within the Yakuza to be given authority over a small group of initiates. Setter's name starts to gain some notice at this time among mercenaries group--I have mentions of his reputation dating around this time. Things continue to proceed this way for several decades for Setter. He leads successful missions, he trains recruits, and ultimately garners the full attention of Daichi.

At that point, Daichi decided to form a runner team with Setter as the leader. This team operates for roughly thirty years with some of the members switching out on occasion, but largely, they're identified as the same core team from their beginning all the way to their end. Setter develops very close bonds with his team. The team operates efficiently and ends up leading the Kasai Caravan into a prosperous time. Setter uses his wealth and resources during this time to commission his unique SEED: Providence.

The last mission that his team went on would ultimately be the reason Setter sought out the Middleman, and me by association. Unknown to Setter, Daichi had made a deal to capture acquire a dragonborn by the name of Servius Axius. This dragonborn was a rare specimen, but he was also a high profile serial killer. Formerly, Servius had been a psychologist under the employment of Genesis.

Setter's job was to transport his cargo (Servius) to a secretive client of Daichi's. However, due to turf wars between the Kasai Yakuza and the Winged Serpents (a dwarven cartel), Setter never managed to finish the job. A dwarven cartel hit team (the Bronzeknuckle brothers) used intel given to them by Genesis to hit Setter's team in mid-transport.

Genesis had given the Winged Serpents the intel through their little spiderweb. You see, Lukas Baer (first class ROGUE agent) had put out a call for all unique specimens (like dragonborn) for Project Rebirth (an attempt to clone and create old creatures and monsters). His ally, Gwen Morrisson, helped Baer out by informing her agent, Leonhardt Nacht, what specimens were required. Nacht somehow discovered Daichi's intel on the route his team would take to transport their cargo. Upon learning that, Nacht fed the intel to the Winged Serpents.

Servius was captured and taken back to the Serpent's base in Babylon. The majority of Setter's team was killed in the hit; only Setter and one other member of his team survived. Both of them were gravely wounded. The Kasai Caravan took a hit to their reputation, lost their most valuable team, and lost business in one fell swoop.

Setter's teammate ultimately retired--too beaten physically and mentally to continue on. Setter on the other hand decided to pursue revenge. Setter used the incident to disappear off the map, so to say. After recuperating, he declared his surviving teammate his final client. He spent the next year developing a new life and tracking down information on the Bronzeknuckle Brothers. By using the Man With No Name (a popular resource for people looking to start new lives), Setter Blackpaw was officially born, and he sought out the Middleman for information...

Runner History:
After learning the truth of who Setter Blackpaw was, I knew that he would be a valuable asset. Setter had the leadership and social skills to assist several established Runner teams. He bounced from team to team. Through unfortunate circumstances, his second team was killed in action. Despite this, Setter was able to complete the mission by delivering the cargo to the client.

Having recently come into a Runner team that had similar interests as Blackpaw, I assigned him to work with the team of Roan, Kembu, Del, and Managirl. In the last mission for that team, Setter was capable of keeping the finicky client (Rickenato) happy and was able to make some tactful moves behind the scenes to keep all parties happy regarding Pandora's Box; a delicate situation that I knew Setter was right for.

Setter has developed positive connections within his latest group. He is particularly close to Roan, though he attempts to drive the best results and encourages all of his teammates. Kembu's inflexible morality sometimes puts the swordsman at odds with Setter. Angel Mauer's recent addition to the group as given Setter someone he can count on.

Motivations:
At this point in his life, Setter is primarily motivated by revenge. He plans to use the knowledge that the Middleman has equipped him to hunt down the targets responsible for destroying his old life. Past motivations are a bit murky. Setter clearly desired recognition and respect, though he seemed to enjoy his lifestyle. Setter has motivation beyond revenge as it is likely that he has a fallout plan to start a new identity after he gets his revenge against the Winged Serpents. I imagine he longs for the life he was forced to leave behind. Luckily for hengeyokai, they are long lived, and he has plenty of time to start his life over again.

My ultimate analysis is this: Setter is not a king, but a kingmaker.

END REPORT
WD

Picture is credited to the artist Rukis.


File #R9527: Roan Mitchell. [Terra Nullius Lore]

... Middleman Database.
...
... Log In: Watchdog
... Password: ************
...
... Password Accepted.
...
... Query: File #R9527.
...
... File #R9527 Loaded.
...

Subject's Name: Yoshirou Naomichi.
Subject's Alias: Roan Mitchell.
Sex: Male.
Race: Hengeyokai.
Age: Unknown (looks to be in his early twenties, estimating 100-125).
Height: 5'6.
Weight: 143 lbs.
Hair: Black, short.
Eyes: Green.
Special Characteristics: Achieved the Genesis Rank: First Specialist, CID 633774.
Typical Garb: Black clothing, black shades, tactical gear, and trench coat.
Status: Alive.

Combat Assessment:
Extremely dangerous. Roan's skills started at an early age through marksmanship training with his father and grew steadily as he involved himself with the gangs of Babylon. His combat training was rapidly developed under the tutelage of Genesis. I find that hengeyokai's natural alacrity translates well to firearm usage; they're quick to pick up on it and Roan is certainly proof of that.

Roan is first and foremost a sniper. While he will use other types of firearms, he mostly relies on his sniper rifle. His accuracy is on a level that most people can't match; especially if he has time to line up his shot. I've taken a look at his old marks from Genesis Training and they were some of the highest ever recorded. It seems Roan has gotten his hands on an illegal rail gun; much more potent than a standard sniper rifle. Roan also possess a wide armory; carrying grenades of several types (incendiary, sleep, etc).

His shots are powerful; capable of killing VIPs from a distant. Those who manage to survive his shots find his attacks to be debilitating; I have observed enemies feeling weakened, dazed, stunned, or slowed after being shot. Roan has no qualms about killing, but goes out of his way to not kill innocents.

His one weakness tends to be his distaste for melee combat. He's more interested in fleeing than standing and fighting if he is attacked up close. Though, this is more of a 'tactical retreat', as Roan resumes firing upon his target once he's clear of danger. Recommend dealing with him in close quarters while ensuring methods of retreat are cut off.

Skill Assessment:
Roan's primary attributes are his wisdom and his dexterity. He is highly perceptive, athletic, and acrobatic. He has developed intimidation and bluffing skills from working closely with ROGUE despite not being particularly charismatic. His natural inclination to bluffing a target stems from his desire to hide his true identity while the intimidation techniques started when he ran with gangs.

He has an adept knowledge of urban warfare and the city itself. He is able to identify the best route and vantage points for various scenarios. Roan's stealth skills are unparalleled which plays into his combat role (finding a roost and sniping from it). His natural talents combined with rigorous training from Genesis has made Roan an excellent field agent. It is likely that he would have been promoted from his security position to ROGUE had he stayed within Genesis.

Background:
Roan's pre-genesis history is difficult to determine on paper, but I was thankfully able to skip through all the hoops when I dove into his mind for the first time. Roan Mitchell is the cover identity of a cat hengeyokai named Yoshirou Naomichi. Roan's parents came over to Ezra with the Oni Caravan. Roan himself never really lived in the caravan. It seems his father was a weapon's merchant and quickly found the potential in firearms offered by Genesis. Yoshirou's father and mother moved to Babylon to become representatives of the Oni Caravan. In Babylon, Roan's father began striking up deals in order to provide the Oni Caravan with the best weaponry available. It seems the Oni Caravan had plenty to offer Genesis.

I imagine Roan's parents hoped that Babylon would provide Roan with greater opportunities than the caravan's nomadic lifestyle would. The dream of many hengeyokai who would later be dubbed 'city henge'. I find parents are often misguided, but with good intentions. As Roan became of age, he quickly fell into the 'city henge' archetype. It seems Roan largely ignored his own cultural background despite his parent's attempts to integrate hengeyokai culture into the boy's life, from what I have observed of his parents and after speaking to family friends.

Roan and his parents were subjected to a great deal of racism from both humans and hengeyokai. Humans felt that the hengeyokai were dangerous foreigners and should be avoided while the hengeyokai viewed his parents as race traitors, despite having the blessing of the Oni Caravan to conduct business with Genesis. Like many young 'city henge', I imagine Roan wondered why his family didn't just pretend to be humans.

It seems Roan's parents were too proud to pretend to be human; even if many other caravans did have their liaisons pretend to be humans and then smuggle the weapons back to the caravan without Genesis knowing that the weapons would be used by hengeyokai. I imagine Roan's family was meant to be the 'official' face for the Oni Caravan, even while these secret deals went on with others.

From what I could tell, despite the rampant racism, Roan seemed enamored with the bright lights and the technology Babylon had. I reviewed some surveillance video on several deals and determined that Roan and his father went to the shooting ranges together often to 'test' the product before agreeing to buy it for the Oni Caravan. It looks like Roan and his father followed proper firearm safety, but I imagine Roan's father wanted to have his boy familiar with a firearm just in case...

Around this point in the timeline, Roan went into his rebellious 'teen' phase. A part of me thinks he never outgrew that by the trench coat he still wears, but who am I to criticize fashion? In this 'phase', Roan developed a human identity (Roan Mitchell). He began running with small time gangs and doing small jobs for the human populace to build up 'street cred'. Roan managed to keep his human persona separate from his hengeyokai persona such that no one could figure out that Roan and Yoshirou were the same person.

Overtime, Roan figured out that the gangs he was running with were small-time, and that Genesis was the real power in the city. Roan seemed to be driven by a need for respect, but I also sensed in him a latent desire to make a difference in the city. At this time, Roan made the decision to join the armed forces division of Genesis. I've heard of other hengeyokai doing this, though Genesis finds it difficult to root out a person's true identity since Genesis protocol prevents them from diving into the memories of their employees. A privacy issue, if I recall.

To join Genesis, though, Roan would have to give up his hengeyokai life. Genesis doesn't hire hengeyokais out of 'national security'. A nice label for the company's prejudice. Roan approached his parents with the age old hengeyokai excuse of 'wanderlust'. His father saw through Roan's ruse and interrogated his son until Roan finally admitted that what he really wanted to do was join Genesis, and that meant leaving Sector 8 for good and taking on a human life.

His father was furious, and his mother was not exactly supportive either. Roan and his father had a huge argument, one where neither side would back down. Roan's father forbade him from joining Genesis, and said if Roan disobeyed him, then he would be disowned by his family and the clan. Roan didn't care for that ultimatum. He ran away from home, shed his hengeyokai skin, and became Roan Mitchell full-time without any regrets.

Roan was able to use the Man With No Name (a common underground contact for hengeyokai) to draft a birth certificate and other documents to support the history of Roan Mitchell. From there, he applied to the Genesis Military and began boot camp. Roan quickly set himself apart from his peers; enough to attract the attention of a young and budding Gwen Morrisson. In Gwen's formative years as a ROGUE agent, she was scouting the talent for her future machinations. She had hand picked Roan, even if he didn't know it at the time.

Roan was accepted into a security role and was given the luxuries all soldiers receive: company housing and salary. Roan bounced from team to team for awhile; acting as a recon, scout, and sniper. He eventually rose to the rank of First Specialist. Despite his persona of a lone wolf, Roan actually had several close friends and relationships within Genesis Security. It may have just been comradeship, but these are social connections that Roan still maintains even outside of Genesis.

The deepest connection he made was with a woman known as Kimberley Meyer. She was a recon specialist that he often worked with. Meyer was an orphan; no family and no friends. She lived for her job, though that changed as her bond with Roan grew. The two were physical with one another, but I sense that Roan had real love for her. For his sake, I won't detail their relationship further, but it is clear that Roan would do anything for Meyer. She quickly became his world.

Gwen Morrisson became the main handler for Roan's security team. While many of their missions were sanctioned and handed down from the Genesis Corporate ladder, Gwen actually used Roan and many of his teammates in several black ops missions underneath the nose of Genesis executives. These missions were always presented as official missions, but the outcomes of the missions generally benefited Gwen and not the entire company.

The final mission Roan participated in with his security team was the attempted apprehension of Leonhardt Nacht. Nacht had broken into a testing facility and was acquiring sensitive information to use against Gwen Morrisson and Genesis. During this mission, Meyer, who had been performing recon, had been captured by Nacht. As the security team closed in on him, Nacht took Meyer to the roof and held her hostage.

Gwen told Roan not to take the shot. Frustrated, and believing himself capable of saving his lover, Roan took the shot on Nacht. His sniper round killed Meyer instantly and missed Nacht. The impact of the shot sent Nacht and Meyer tumbling off the side of the building they were on. Nacht wasn't found. Meyer's corpse was splattered across the pavement.

On the official books and in the news, Gwen changed the story to claim that Nacht kidnapped Meyer (and still has her kidnapped to this day). Roan was awarded several medals of honor and valor for his service, then honorably discharged from Genesis service. In reality, Gwen had been keeping Roan imprisoned for weeks; interrogating him and psychologically challenging him. Gwen would eventually release Roan to turn him into a weapon against Nacht. Ultimately, Roan's background is a tragic one. A family that disowned him, and then accidentally killing the person he cared for most. No wonder he is so somber and serious.

After being released, through his leads and contacts, Roan began a one-man hunt for Leonhardt Nacht. He found it difficult to get any information on the man as it seemed like Genesis was protecting him. However, Roan's desire for revenge against the man brought him to my doorstep...

Runner History:
After defeating several of Nacht's contacts and preventing an EMP from falling into his hands, Roan learned of the Middleman and sought employment with him. The Middleman could provide Roan with the answers and questions regarding why Nacht was protected by Genesis and how to kill Nacht. I thought this to be some trick or trap by Gwen Morrisson or Genesis, but after sifting through Roan's minds, I felt it safe enough to take a risk on him. After all, Roan has a good history of service and excellent skills that lend himself to be an incredible asset in the Runner lifestyle.

I assigned Roan to a team of rookies. I believed that Roan's professionalism would temper the group and keep them on track for their missions. He would never forget what the task at hand was because his desire for revenge depended on it. Roan excelled as a 'controller', eliminating enemy effectiveness while maintaining a calm and cool professionalism.

The first mission at the testing facility assured me that Roan was capable of handling combat situations in both urban and rural environments. This was important as his second mission would take him to the rural area of Quiet Mountain. He developed a professional relationship with the client, Dr. Vesper Klein. Klein and Roan might have potential business dealings in the future.

His third mission would be his hardest as the Olympians used the identity of Roan to kill the First Lady of Genesis. It forced him briefly into his hengeyokai identity (exposing his cover to the group and to many others out there). While Roan's human identity will always be stained because of the Olympians' use of it, Gwen Morrisson managed to legally absolve Roan of all crimes thanks to his cooperating in the capture of the Olympians.

Roan's relationships with the other runners on his team straddles the line between friendship and professionalism. I believe he might care for many of them, though doesn't allow himself to get too close in order to protect himself. Then again, Roan is capable of up keeping an excellent mask, so that assessment might be off base.

Roan's questioned involved how he could kill Nacht, why Genesis was protecting Nacht, and then finally... the truth of the Middleman's identity. I can lure out Nacht by taking away Gwen's leverage against him and offering it in a place where Roan could set-up an ambush. Genesis protected Nacht since he had black mail against them. And I'm always amused when people ask that last question...

Motivations:
Roan lives by a creed. "Nothing worthwhile is given; it must be earned. Not everything earned is desired, or can be cast aside. Everything that is earned, can always be taken away."

In his early days, Roan was motivated by his desire for respect. Later on, he may have been influenced by his lover, Kimberley Meyer. However, at this juncture in his life, Roan is primarily motivated by revenge to the point where he has little to no concern for his own welfare. Roan has no end game plan beyond killing Leonhardt Nacht. He has been approached by several people attempting to assure him that there are options for him after killing Nacht, but Roan doesn't think he'll live that long. Given that he is going up against one of the most dangerous men alive, Roan might be right.

END REPORT
WD

Thursday, October 16, 2014

Pathfinder World's Largest Dungeon Playtest Summary

  • Millennia ago, the celestials built a great dungeon. That dungeon was used as a prison by the celestials. In recent years, a Mad King and his family have used the dungeon as their own prison; throwing people in there. A small community of misfits (prisoners and their descendents) now live in the dungeon, trying to survive. The group consisted of the following:
    • Ms. Faera, Magus Schoolteacher. (Female)
    • Small Wolf Ranger and Large Wolf Animal Companion. (Males)
    • Varian, a Criminal Swashbuckler. (Male)
    • Gil, a Watchman Inquisitor. (Male)
    • Andersil, a Reserved Summoner. (Male)
    • Arcata, a Rebel Arcanist. (Female)
    • Kinatt, a Fortune Telling Witch. (Female)
  • The group was brought together by their elders to rescue Carl. The son of two of the elders, the young paladin turned up missing recently in the community. It is believed he is kidnapped, but even if he left willingly, he is an important member of the town and needs to be brought back as the dungeon is a dangerous and deadly place.
    • The elder provided Carl's hat to the group. The Small Wolf used the scent to track Carl...
  • Once exploring the dungeon, the group was ambushed by a group of darkmantles when they stopped and examined a kobold corpse.
    • The group ultimately killed the darkmantles despite their annoying constricting and darkness spells.
  • Further in the dungeon, the group found a small group of goblins arguing...
    • Andersil used his eidolon to scare the goblins further into the dungeon and avoided the threat that way.
  • The group came across a prison area ran by orcs and their tiefling boss.
    • The prisoners consisted of two men, a woman, a kobold, a bear, and a kangaroo.
    • The orcs were quick to attack the party for intruding on their prison. The orcs were ultimately defeated, and their tiefling boss killed when it tried to ambush Varian in the darkness.
    • The group freed the prisoners and promised to show them their community. In exchange, many of them (particularly the kobold and the kangaroo) knew which direction Carl went in.
  • The group destroyed a barricade blocking their path and only afterwards found the secret door that would've circumvented that.
    • The next area seemed to be living quarters for a the orcs. The group stumbled across an ogre, a wererat, and several orcs. All of them seemed to serve something called Longtail.
    • A nearby ratling had left several corpses from his adolescents and aided his allies against the adventurers, but ultimately retreated before he could be killed.
    • The group found a strange diagram and model for the Heavens; left here by the celestials.
  • In the next room, the group found Carl along with a few woman that were being sacrificed by the False Priestess.
    • Each member of the group ran into someone from their past; enemies that they had once clashed with. And although it almost cost many of them their lives, the group was ultimately able to defeat their enemies, and save Carl before he was killed.

5th Edition Zeitgeist Playtest Summary

  • The group were members of the Royal Homeland Constabulary and were based in the City of Industry: Flint. The group consisted of...
    • Aaron Harlond, a Gentleman Wizard. (Male)
    • Tamiyah, a Sheltered Monk. (Female)
    • Chrysocyon, a Gunslinging Fighter. (Male)
    • Retela, a Rogue of Many Faces. (Female)
    • Nadia, a World Displaced "Wizard". (Female)
    • Kash, an Eccentric Druid. (Female)
    • Kalani, an Islander Barbarian. (Female)
  • Assistant Chief Inspector Stover Delft, the group's handler, gave them their case to track down the killer known as the Flayer. The Flayer had killed many victims and recently, one of them was the servant of a foreign diplomat. The diplomat threatens to spark an international incident if the killer isn't caught.
    • The Flayer is known for claiming a patch of skin from his victims, but his victims generally have nothing in common with each other.
    • The only lead on the Flayer was a docker by the name of Guy who put on a street show about the Flayer. His street show contained details about the killings that only the police know about.
  • The group found their lead, Guy, at the docks at his day job. He seemed to have some additional protection that an average docker wouldn't have... local thugs hired for protection duty by someone who was in connection with the Flayer.
    • Guy seemed to be focused on his Art, though reluctant to discuss much with the RHC. The group found a clue; an old journal with an address written on it. The journal detailed an ancient fey creature known as the Skin Taker.
    • The Thugs were quick to provoke into a fight and were ultimately defeated by the group. Guy was taken into RHC custody for protection.
  • The group followed their next clue; heading to the address on the journal. The address led them to the outskirts of the city in the mountains to a seemingly abandoned slum building.
    • The party convinced a local skunk to scout for them, though it soon was attacked by an animated rug. The group stormed the cellar and saved the scout from the animated rug and killed several animated armors and swords in the process.
    • The group advanced in the makeshift home and cavern; coming across terrible ghouls that tried to eat the group and seemed to be used by the denizens to dispose of evidence (like bodies).
    • From there, the group came upon a group of cultists and acolytes who were studying and praying in the name of the Skin Taker. The group was able to dispatch them and arrest them.
    • Finally, the group came to the heart of this place; encountering the Skin Eater and his Skin Mummy (along with swarms of insects). The group would defeat the undead creatures and find some clues that would lead them further in their investigation...
  • By the end of the adventure, the diplomat was satisfied with the progress on the case, and the group avoided the international incident. However, the Flayer is still out there along with the Skin Taker...

Wednesday, September 24, 2014

Session 44 - Answers and Questions

Key Points:
  • The group started the session 'held up' by Gwen and Genesis...
    • The group confirmed the defeat of Hera, Zeus, and Athena. Gwen claimed she had a team in route to recover their corpses.
    • Gwen claimed that she needed Pandora's Box, and that the group needed to provide it. The ROGUE Agent mentioned that her "plans" had begun to go into motion and could not be stopped. As part of her "plans", she needed Pandora's Box at all costs.
    • Much to the chagrin of some of the other Runners, Setter and Roan were able to negotiate a deal. The rest of the Runners would be allowed to leave and would be removed from the situation. Then, Setter would reach out to his contact, retrieve Pandora's Box, and bring the intel on it to Gwen. Roan, in the mean time, would be held hostage by Gwen as collateral.
    • Kembu claimed to see "through" Gwen and note her true, cruelness. Gwen merely thought that this was the way the game had to be played for a "greater good" and that Kembu and Aria should look to their "father" as the real monster.
    • Otter attempted to frustrate Gwen, though the ROGUE Agent was quickly to threaten the Freediver after becoming annoyed.
  • From there, the group split...
    • Kembu and Aria went to visit Lisa Trent to ensure that she was safe. Kembu claimed that he would be rescuing her sister soon and found the girl to be in good spirits under the care of Managirl's adoptive father. Afterwards, the Kembu and Aria retired to rest at a hotel.
    • Angel, Managirl, and Otter retired to a hotel. Otter worked her "magic" during this time, and ultimately found success in her endeavors. Mostly, it involved piggybacking on some information and intelligence...
    • Gwen revealed to Roan that she was interested in making power moves within the corporation; first claiming the First Lady position at the side of the current President, and then taking over as President shortly thereafter. Gwen offered Roan a position within the company again under her directives, to which Roan had to think on (having not thought beyond Nacht).
    • Setter found his contact: The Man With No Name. Prometheus had left a letter to Setter, thanking him for his assistance and for payment (as well as taking some delight in knowing that the Olympians would be killed). Setter acquired Pandora's Box. He then switched the information to a second hard drive, then destroyed the first hard drive, so that the original Pandora's Box was now decorative and void of useful information.
    • Setter ultimately had a blank, decorative box to hand over as Pandora's Box to Rickenato, then had a fake flash drive that he could bait Nacht with (thanks to assistance from Gwen). The hard drive with the real information was given to Gwen. Setter negotiated that his "contact" could seek out employment from Gwen down the road.
  • The party rested for the night, and the next morning, gathered at the Elven Embassy to deliver Pandora's Box to Rickenato...
    • At the Elven Embassy, the group was cautious that some terrible event had transpired, but found Rickenato in one of the rooms boxing with the MMA Champion: Nolan King.
    • Nolan King signed an autograph for Managirl, but otherwise, kept his distance from the group as he was annoyed by Rickenato and had a fight to prepare for later that night.
    • The group handed Pandora's Box (sans data) over to Rickenato, who ended up just putting it on display. He had no idea what he was going to do with it besides show it off, though it is likely he'll do something crazy with it.
    • While there, Rickenato informed that Managirl's signet ring belonged to the Morrisson family: making her a relative of Gwen (Heather deducing that they were likely sisters because of their age, this would result in Heather being shaken up over the news for most of the day.)
    • Upon delivering the box, the group completed their mission, and removed themselves from Rickenato's presence and went to the Lucky Cat Inn...
  • The group arrived at the Lucky Cat Inn towards the afternoon and were forced to wait an hour or two for the Middleman and the Watchdog to prepare their 'payment'.
    • Setter and Roan had a conversation in the inn; the two having mutual respect and trust for each other. Setter hinted that his current identity (Setter Blackpaw) would "die" after the mission was completed, and that he would assume another afterwards. Setter encouraged Roan to think of a future after Nacht, but Roan grew hostile (and later apologized for it). Setter informs Roan to "think" on his offer.
    • The rest of the group passes time in other ways, before eventually being called to a back room...
  • In the backroom, the Middleman is waiting, and congratulates the group on their success.
    • Otter studied the Middleman; figuring out his identity then and there (more or less an A.I. housed within a construct body that resembles a human being).
    • The group found that Del was already there and waiting; allowing for a reunion between her and the rest of the group (Managirl in particular seemed touched to see her again).
    • The group was allowed to enter separate rooms and receive their answers from the Middleman...
  • Del's answers...
    • Del's answers revolved around the nature of Jergo (her blink dog's) existence and what Genesis was doing with those transportation trucks of animals. However, more than that, Del wanted to know how to get Genesis to listen that they were hurting and killing the planet...
    • Watchdog informed Del that the president was a puppet. The best way to impact Genesis would be to approach one of two parties. The first party would be Gwen Morrisson, who is in the process of a hostile takeover of the company. The second party would be a secret cabal; the true forces that run Genesis from the shadows.
    • Pandora's Box was revealed to contain sensitive intelligence on this cabal; their identities, locations, and resources.
    • The cabal is compromised of monsters and monstrous humanoids that have run the progress of civilization from the shadows for a long time now; not just Genesis, but all major companies and countries.
    • Gwen ultimately plans to use Pandora's Box to take out the Cabal and rule for herself.
    • Del thought Watchdog and Middleman were trying to help Gwen, but rather, the Middleman was interested in his own goals (a democracy) and found the possibility of that easier under one leader (Gwen) than a hidden cabal with multiple members.
    • That tied into her next question; what the Middleman was after. As a humanitarian, the Middleman ultimately wants improvement for the world, and for people to have the ability to choose for themselves rather than being manipulated and lead. He seeks peace in the end.
    • Finally, the last question: Project Rebirth. Genesis is attempting to recreate and rebirth extinct (or near extinct) monsters and other creatures. Klein was briefly involved in the project, but removed herself after disagreements. ROGUE AGENT Lukas Baer is in charge of its operations, but receives support from Gwen Morrisson.
    • Project Rebirth can happen due to Genesis having a Phoenix Hatchling; using the creature's DNA to allow for reincarnation of other species. The baby Phoenix was a gift from the cabal.
    • In addition to having monsters for, well, monster purposes, the goal of Project Rebirth is to find a way to return one of the cabal members to normal: a dragon who has mutated into a cancer dragon and is slowly dying from mana radiation poisoning as a result of the reactors.
    • The Cabal wasn't aware of the long term effects of the Mana Reactors, but don't want to destroy them as it would destroy a lot of their resources that they've created. The cabal is currently split; some of their members like the dragon wanting to tear down the reactors before more damage is caused while others want to continue production.
    • Watchdog offered to work with Del in the future; as her goals likely line up with his and the Middleman's...
  • Managirl's answers...
    • Watchdog give Managirl the chance to ask REAL questions instead of the fake ones she had given him at the start.
    • Managirl inquired why her level of mana radiation was so high compared to other manaborn. Watchdog revealed that her parents conceived her on top of a reactor core (her parents being scientists specializing in mana radiation studies).
    • Managirl asked Watchdog if Gwen Morrison was her sister. He confirmed that, yes, Gwen is Managirl's sister.
    • Managirl then asked the question, "where do I go from here?" Normally, the Watchdog doesn't deal in philosophy like this, but he decided to encourage Managirl to embrace her destiny and become a true superhero. Go out there and stop crime. Help people who need help. And more importantly, to trust herself and to turn her life around; to embrace lawful and good behavior rather than chaotic and neutral behavior.   
  • Angel's answers...
    • Angel's questions had to do with her past and her future; what happened to her family and how she could start her own.
    • Angel's first question to Watchdog was to inquire about the nature of the deva's infertility. Watchdog was able to answer that Klein had begun to understand some of the issues, but sought no resolution for it because it did not pertain to her interests and research. Rather, the issue of the infertility has begun in recent years (the exact time frame was not given) and it is an abnormality. The Watchdog gave Angel in address to a library in Ramesses that'll have a tome that refers to the deva's fertility issues and what can be done to rectify it.
    • Angel then asked what happened to her family. Watchdog informed her that their family lived in a town with Genesis connections. The dwarven cartel gang, the Winged Serpents, took out the towns inhabitants as retribution for a slight Genesis paid them. Angel's family (who were leaders in the communities) were among the victims of the dwarves.
    • Angel didn't have a third question, so the Watchdog hinted that she can seek him out, should she ever think of another one.
  • Roan's answers...
    • Roan sought out the Middleman because while in the line of duty, he had accidentally shot his love interest (Kimberley Meyer, a recon member of his security team) when trying to take out Leonhardt Nacht (who was using Meyer as a human shield). His questions mostly had to do with his quest for revenge, though it did satisfy his cat like curiosity as well.
    • Rather than give Roan an address and tell him to have it, the Watchdog offered Roan a 'deal'. The Watchdog would deliver Nacht to a location of Roan's choosing (that Roan could set up in advanced for an ambush). However, this would require 'releasing' what Nacht wants, and if Nacht acquires it, then slips away... he'll be gone forever.
    • Roan then inquired as to why Genesis protected Nacht. Watchdog revealed that Nacht was a former, off the books agent for Genesis. Nacht was well liked in the company by some and hated in the company by others. Nacht had no qualms getting his hands dirty with what Genesis needed. Nacht's main directive towards the end of his career involved human trafficking in order to acquire unique specimens for Genesis projects (Genasi, Apex, Rebirth).
    • Nacht eventually came to a disagreement with Genesis when Gwen Morrison took over as his handler. Gwen threatened Nacht by using Nacht's wife as leverage against him which set Nacht over the edge. Nacht and Gwen decided not to act against one another because each had information (or a hostage) that would ruin the other; creating an uneasy stale mate between Nacht and Genesis.
    • Nacht had gotten along with his previous handler, but the handler had been killed, and Gwen took over the duties of advising Nacht. Nacht had been involved in human trafficking under that handler, but he had been trying to remove himself from those type of missions and Gwen wouldn't let him.
    • Finally, Roan wanted to know about the Middleman's identity. The Watchdog revealed that the Middleman is a complex Artificial Intelligence that the Watchdog helped design. The core identity and personality of the Middleman came from a colleague, a father figure, that Watchdog looked up to. The process to create the Middleman resulted in his colleague's death; the goal of the project being to imprint a person's personality into cyberspace. To protect the Middleman and to prevent this from happening again, Watchdog killed all the other scientists involved in the project, then escaped Genesis and cut all ties with their organization.
    • Ultimately, Roan was left more confused and twisted up over his answers than he was happy with them.
  • Setter's answers...
    • Setter's goal for working with the Middleman was to get revenge against the people who ultimately ruined his life by killing the team of mercenaries he had worked so hard to build.
    • Setter inquired why his first team of mercenaries had been killed. They were killed in revenge against their primary employer (Daichi the Crane) who was cutting ties with dwarven cartels while trying to muscle in on their turf.  The cartel team was able to hit and take out Setter's team in mid-transport thanks to Leonhardt Nacht being leveraged and used to acquire sensitive intel from Daichi.
    • Watchdog revealed that the nature behind the hit was also done for Genesis to acquire Daichi's cargo: a live dragonborn. Nacht went out of his way to ensure that the dragonborn would be captured, unharmed, when Setter's team was hit.
    • Watchdog then gave Setter a list of names of the people responsible for the hit. It included: Leonhardt Nacht, Gwen Morrisson, and Lukas Baer. Carlos Rodgersias (cartel member who ordered the hit), Sofia, Juan, Javier, Jazmin, and Dante (the five man dwarven hit team).
  • Kembu's answers...
    • Kembu originally sought out the Middleman on a whim; having discovered a little girl named Lisa Trent whose old sister Brittany had been kidnapped by the Winged Serpents Cartel.
    • The Watchdog revealed Brittany was being held in an apartment complex that the cartel used as a base of operations in Babylon. The Watchdog warned to bring friends.
    • Kembu then inquired what the Middleman's ultimate goal was. The Middleman wants to see Babylon transition into a democracy. The Watchdog believes that this is possible under the Middleman's guidance, and supports the cause.
    • Watchdog then revealed that Leonhardt Nacht was ultimately behind the kidnapping of Britanny Trent, and one of the main leaders behind the Winged Serpents. And without saying it directly, Watchdog confirmed Kembu's suspicions that Nacht is his and Aria's father.
    • After the answers were shared...
      • Death Otter attempts to recruit Managirl to help her steal a counter-encryption unit, but Managirl actively declines, and insists that Otter should not conduct criminal activities and that she might face off against Managirl someday if she continues that route. Otter eventually leaves the group; having more than she could've wanted when she first joined the group at Mei-Xing's behest.
      • Setter made a phone call to Gwen Morrison in order to see what role she had in the events that have plagued Setter's life. Setter seemed to deem Gwen innocent of purposeful intent, though he managed to arrange a meeting between him and her associate, Lukas Baer, so that he could vet him out.
      • Kembu informed the group that he would likely part ways from them and take up wandering again; though it seemed that his "beef" with some of the other party members might've at least been settled for the time being; settled enough that he trusted them enough to use their help in his goal of rescuing people kidnapped by the Dwarven Cartel.
      • Roan and Kembu briefly talked regarding the nature of Leonhardt Nacht; Kembu asking that Roan not assassinate him until he and Aria have had a chance to talk to him.
      • The group wanted to discuss some of their answers and revelations, but that would have to wait until next time...
    Loot:
    • N/A
    Current Objectives:
    • Receive the Middleman's Answers. [COMPLETED]
    • Pursue Personal Goals.
      • Roan: Defeat Nacht.
      • Setter: Revenge.
      • Kembu: Save the girl.
      • Managirl: Find yourself.
      • Aria: Reunite your family.
      • Del: Save the world.
      • Angel: Start a family.
      • Death Otter: Defeat Athena. [COMPLETED]